TwoSix
Everyone's literal second-favorite poster
Raven Crowking said:Have you read what I've written thus far? Did you read the point-by-point analysis I made? If you had, you will know that I clearly accept that "Something can be significant based solely on how it impacts the CURRENT encounter." In fact, this point is crucial to what I am saying (as AFAICT, what Gizmo33 is saying as well).
Yes, if there is a significant chance of death/defeat during an encounter, then the encounter is consequential. Therefore, whatever is used in the encounter is consequential.
If per-day resources are used during the encounter, then the encounter is consequential, because you no longer have those resources for later encounters.
As the odds are very good that you will use per-day resources only in those encounters where you believe there is a significant chance of death/defeat, that makes it likely that we are largely talking about the same group of encounters.
Moreover, as Grog points out (and as Gizmo33, Celebrim, myself, and others pointed out earlier), if you use your per-day resources, the next encounter becomes much more deadly, because you only have per-encounter and at-will resources. Therefore, if you can, you are likely to rest in order to regain your per-day resources.
Which is, AFAICT, the point Gizmo33, Celebrim, et al were making in the first place.
"Per encounter" resources were stated in Wyatt's blog to be designed to remove the 9-9:15 adventuring day. However, the "per encounter" design means that encounters that use only "per encounter" or "at will" abilities become insignificant (4 goblins vs. 10th level fighter) once the players understand the new paradigm.
Thus, in order to provide challenge, the DM must make every encounter able to use up per-day resources (so that, as Grog puts it, a "A PC who uses his per-encounter resources too soon or in an inefficient manner could easily find himself in trouble very quickly").
Which in turn means that, once per-day resources have been used, as Grog again puts it, "Death or defeat could be a serious risk there, but obviously the PCs won't be using per-day resources because they don't have any per-day resources available to use."
Which in turn leads the PCs to rest to regain said resources.
Which means that the problem the new paradigm is intended to resolve.....isn't resolved.
I think the difference between the per-day resources between editions isn't a matter of presence/absence, it's a matter of degree. It's been stated in one of the blogs or articles that a wizard will still have 80% of his resources available when he expends his per-day abilities. In all previous editions, a wizard out of spells has less than 10% of his overall effectiveness available. And a cleric out of spells means that the characters can easily die if they misjudge an encounter.
By lowering the overall power per-day resources contribute, they allow the party to continue forward with a greater margin of error. That's the difference. Even in a 3e game, most characters don't start begging for heals when their hit points are at 80%...it's just not that big of a deal. But when they get down to 20%, everyone wants a heal.