Imaro said:
How is the wizard a badly designed 30%...the wizard doesn't operate at 30% capacity, use an ability at 100% capacity and then drop back to 30%. Once again in the 3e modewl the player of the wizard decides at what rate and how much of his resources he spends in any one encounter.
In the new model it's a set rate no matter what...all of your per-encounter ansd at-will abilities will reset with every "encounter". Your per-day ability doesn't actually change your power level except in one specific encounter. Takes the question of how many resources you want to use in an encounter, compared to how much you need left for further encounters out of the players hands. I'm sorry these are two different models and there isn't a corellary here. One you decide through management of your resources over time. In the other it is a standard pre-set level of efficiency for evry encounter, with what I'll call a "power boost" that only affects one encounter .
All of the wizard's "core competency" abilities are per-day right now. Every spellcaster is like that right now - there are encounters where you just don't use your spells because of metagame constraints; the encounter isn't "important enough" to justify using spells. That's one problem that is trying to be addressed by a mix of at-will, per-encounter, and per-day abilities. It's a false decision if you say "resource management is in the hands of the player now". It is, but the player doesn't have the information required to make an informed decision. The player does not have any way of knowing (short of divination magic and/or a GM who is free with informaiton) whether the encounter they are in is "worth" blowing a limited selection of per-day abilities on.
Whereas a fighter can always make the decision to use power attack, combat expertise, or what-have-you; the decision to use those abilities is only dependent on information present
in the encounter. The barbarian's rage, actually, is an ability that IMHO is a "good" per-day ability. It's quite powerful, but the lack of uses does not prevent the barbarian from doing his "barbarian thing". He's still a fast, offense-over-defense melee tank even after he's used his rage for the day. The paladin's Smite Evil ability would be fine, if it was able to be applied to damage AFTER the hit is confirmed.
This is a philosophical breakpoint between the two sides, I think. IMHO, an arcane character should be able to do something arcane and effective
every round. A divine character should be able to do something divine and effective
every round. Martial characters can
already do something martial and effective every round. Why can't arcane/divine/psionic characters?
And using a wand/scroll/potion
doesn't count. Expendable magic items are just that, expendable. They don't care about resting to recharge, eventually they run out no matter how hard you work to conserve them.