shilsen said:
I'd agree, while noting that all of these terms rely heavily on the user. For example, if someone includes "entertaining" under the category of "meaningful," then a group of high-level PCs reveling in their power as they kick the snot out of a bunch of mooks who could never challenge them is "meaningful" too.
Agreed. And in other threads, I've said the exact same thing.
Having DMed and run multiple PCs in a system using per-encounter and per-day abilities, and in a system (M&M) with always usable abilities, I have to say that I think James Wyatt is bang on target on this subject. When I and/or the players/PCs want to have multiple encounters in a day, it's been significantly easier to do so with a mix of per-encounter and per-day abilities.
Here's the problem as I see it:
I am currently running a heavily modified version of 3.x with per-day and per-encounter abilities. I was previously running a lightly modified version of 3.0. Under neither of these systems did I experience the 15-minute adventuring day problem for the simple reason that, when the characters decided to rest, the world went on.
But I would be foolish to claim that, because I didn't have a "15-minute adventuring day" problem, that the problem didn't exist. Nor is my ability to easily run games without this problem in 3.0 evidence that 3.0 solves this problem. While I am continually reading "I run X without this problem" as proof that the system in X solved the problem, if I believed that line of reasoning I would also have to conclude that the system presented in 3.0 solved the problem.
Clearly, this is untrue. It therefore follows that "Person Y can run System X without Problem Z" is not evidence that System X solves Problem Z.
Moreover, if "Person Y can run System X without Problem Z" and "Person A cannot run System X without Problem Z", then I conclude that it is likely that the problem does not exist because of System X, but rather because of some difference as to the way Person Y and Person A approach the use of System X.
True. Unlike you, however, I think WotC has determined (1) on the subject of the 15 minute adventuring day and is seeking to achieve (2) in a reasonable way, though naturally I can't be certain about (2) till I actually see 4e.
Whereas, I think that WotC
believes that they have determined (1), but I am not convinced that they have done so because (a) their statements seem to imply that they believe that Problem Z is a function of System X, which I know through my own experience to be untrue, (b) without fail, in every single case where a person has posted to EN World seeking help with resolving Problem Z, the resulting advice has been that the person apply a cost to resting/resetting, (c) my own analysis of the problem concurs that the problem results from a lack of "risk vs. reward" balance hinged on resting and resetting, and (d) as people support ways to use the new System B to solve Problem Z, they continually resort to using a "risk vs. reward" balance hinged on resting and resetting.
Moreover, if it is true that "If the wizard (or insert Class X) has enough wizardy things to do every round, he will not use up his best wizardy resources as quickly, and consequently will not cause the 15-minute adventuring day problem" then the converse would also be true: "If the wizard (or insert Class X) has fewer wizardy things to do, he will use up his best wizardy resources more quickly, and consequently will be more likely to cause the 15-minute adventuring day problem".
IOW, if this was true, the 15-minute adventuring day problem would be an artifact of earlier editions, that was made less common by 3e. This is not my experience, or the experience of anyone that I know. I have played D&D since Christmas day 1979, with the Blue Box set, with hundreds of people in several states, and in two countries. In no case, whether I or another was DMing, have I ever heard of the "15-minute adventuring day" problem, or simular, until 3.0.
I cannot help but conclude that "If the wizard (or insert Class X) has enough wizardy things to do every round, he will not use up his best wizardy resources as quickly, and consequently will not cause the 15-minute adventuring day problem" cannot, in general, be true. I do, however, believe that it is what WotC believes to be true.
System B may be more satisfying than System X for many reasons, depending upon playstyle preferences and what you want from a game. However, "Abilities might reset, but the world doesn't" is (IMHO & IME) far closer to resolving Problem Z for those who have it than is switching to System B.
Worse, my analysis indicates to me that using the type of approach that causes Problem Z with System X is likely to cause even greater problems with System B.