Jackelope King
First Post
That is indeed a relatively accurate summary of the nova player's point of view.Raven Crowking said:Exactly. And threshold for fatigue is based very much on rules set. It is based very strongly, specifically, on two factors:
(1) How much is my current fatigue liable to harm me, and
(2) How much is resting liable to harm me.
Or, as I put it much earlier, the 15-minute adventuring day problem arises from players not asking themselves, "Is this the fight where I break out this big gun?"
Now, I say that the player who does this does not ask himself "Is this the fight where I break out this big gun?" does not do so because the game rewards him for not doing so. Using the big gun at the first hint of trouble increases his chance of survival. The only cost to him is that he has to rest -- i.e., accept that his character adventures for 15 minutes before resting to recover and reset. This is an acceptable (if not desireable) exchange for this player, or he would not do it.
If you believe that this reasoning is false, please propound your alternative theory.
In my experience, this is the main cause of PC resting. Most players are paranoid about expending resources which they percieve as critically limited. For example, if you can only use one 5th level spell, most players will likely guard that jealously, just because they might need it later (which is a seperate issue). However, most players won't lead with their biggest attacks against a foe they believe is an average threat. Those are too valuable and scarce. Most PCs tend to lead with more mediocre (but plentiful) resources to gauge their opponent.If the above was true, and was the only real consideration, then a system with fewer bread-and-butter resources would cause those resources to be used more quickly, and consequently be more likely to cause the 15-minute adventuring day problem.
IOW, if this was true, the 15-minute adventuring day problem would be an artifact of earlier editions, that was made less common by 3e. This is not my experience, or the experience of anyone that I know. I have played D&D since Christmas day 1979, with the Blue Box set, with hundreds of people in several states, and in two countries. In no case, whether I or another was DMing, have I ever heard of the "15-minute adventuring day" problem, or simular, until 3.0.
I cannot help but conclude that "If you have more bread-and-butter resources, you will not use up your bread-and-butter resources as quickly, and consequently will not cause the 15-minute adventuring day problem" cannot, in general, be true.
If the above was true, and was the only real consideration, then a system with fewer per-day resources, and no magical per-encounter resources, would cause those resources to be used more quickly, and consequently be more likely to cause the 15-minute adventuring day problem.
IOW, if this was true, the 15-minute adventuring day problem would be an artifact of earlier editions, that was made less common by 3e. This is not my experience, or the experience of anyone that I know. I have played D&D since Christmas day 1979, with the Blue Box set, with hundreds of people in several states, and in two countries. In no case, whether I or another was DMing, have I ever heard of the "15-minute adventuring day" problem, or simular, until 3.0.
I cannot help but conclude that, again, your reasoning here cannot, in general, be true. I do, however, believe that it is what WotC believes to be true.
For example, even if I have only one 5th level spell, I probably won't mind pitching out a 3rd level spell and see if that works. That is a less critically limited resource, so the players are less likely to be squeamish about spending one. The player will then wait to see how the enemy reacts (how injured he gets, whether or not he saves, what he does on his turn in reaction to the attack), and adjust accordingly for the next resource expenditure. So if the spell absolutely evaporates the enemy, then the wizard might just back off and let the fighter handle it. If it does an expected average damage, he might stick to it. Or if the enemy laughs it off and then charges, the wizard might switch things up and use a higher-level spell, knowing he'll need more resources to succeed.
You may not have heard of the problem before. Indeed, I haven't ever heard it called by this name until just this past month. But I remember all too vividly my few games with old Gygaxian expert dungeoneers in a Rules Cyclopedia game where we staked the door if a PC so much as broke a nail to rest. It certainly existed in old-school games.
Though honestly, exchanging annecdotes won't get us anywhere. We'd need more hard evidence, like a survey of casters to see which spells are cast first and more often. I can see that others upthread have similar experiences to mine, but a wider sample-size would be needed.
We agree! Alert the mediaThis I can agree with.
RC
