shilsen
Adventurer
gizmo33 said:Reading things written in absolute terms always sets off alarm bells to me. If you were speaking "purely" about your game, then what reason would you have to make universal statements?
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Now I don't see anything about "your game" in this statement. Since it's about resource attrition, which you supposedly don't use in your game, then it actually cannot be about your game. In fact, your statements above seemed to ping-pong back and forth between your personal experiences and universal ones.
Here's what I originally posted (bolded for emphasis):
"Actually, I meant boring from my POV as the DM (though generally as a player I find adventures based heavily around resource attrition boring too). Challenging PCs via resource attrition means the individual encounters don't have to be challenging on their own merits, but can simply soak up some resources and weaken the PCs for the next encounter, which can soak up some more resources, and so on. For me as a DM, that kind of thing is boring to run."
I thought those phrases were enough to indicate that I was referring to personal taste. Evidently not.
I interpreted "just right" to mean "just right" in terms of *something* because without that *something* the phrase means nothing to me. "Worse" was meant in that context. Now apparently "just right" doesn't mean anything comprehensible to any individual who is not you or your players.
I spelled out what "just right" means to me in an earlier post. Whether that's comprehensible to you or not is, well, an issue for you.
What does "trouble" mean in a game without death? Wedgies for all? Action points loss?
As I'd expanded on earlier, and as Mallus pointed out above, "trouble" can mean a whole host of things. It can mean the loss of something important to the PCs, the using up or destruction of valuable equipment or magic, their inability to achieve a particular goal, their inability to prevent an enemy from achieving a particular goal, their defeat and/or capture, etc.