Jackelope King
First Post
If you wish. I hope you're willing to be impartial enough to recognize the mechanical significance which these elements helped to impart when brought together.Raven Crowking said:No, I am asking you to provide the mechanics of the encounter. IOW, simply transcribe your encounter notes (with stats) or cut & paste them if you work on your computer. We shouldn't need to see a round-by-round to determine the level of mechanical interest.
EDIT: Unless you are contending that you cannot determine whether or not an encounter is mechanically interesting on the basis of such data?![]()
RC
The encounter accomplishes the following:Jackelope King said:Enemies
Suika (PL 11 Water-controlling Ninja)
relevant abilities:
Skills: Acrobatics +11, Stealth +14
Feats: Hide in Plain Sight, Sneak Attack 4
Powers: Water Control 10 (AP: Blast 10, AP: Obscure (Visual) 10, AP: Suffocate 10)
Shift (Morphed into Sayre) (PL 12 Shapeshifting Alien)
relevant abilities
Skills: Bluff +12, Intimidate +16
Feats: Challenge (Fast Intimidate)
Powers: Shapeshift 12, Drain Toughness 10 (Extra: Affects Objects) LINKED Damage 10, Immunity 5 (Interaction Skills))
Alt-Warlock (PL 11 Brute)
relevant abilities
Skills: Sense Motive +7
Feats: Power Attack, Improved Grab, Improved Grapple
Powers: Enhanced Strength 20; Damage 13 (Extras: Alternate Save (Will), Ranged; Flaws: (Only Warlock) (-2), Limited (Damage suffered) (-1); Power Feats: Triggered (When struck with an effect with a will save))
Federal Agents x2 (PL 8 Agents)
relevant abilities
Skills: Sense Motive +12
Feats: Teamwork
Powers: Device (Heavy Pistol; Chronostatic Ammo (Damage 12 (Extras: Ranged) LINKED Paralyze 12); AP: Explosive Ammo (Damage 12 (Extras: Penetrating))
US Military Police x4 (PL 7 Soldiers)
relevant abilities
Skills: Sense Motive +6
Feats: Teamwork 2, Improved Grab
Powers: Device (Assault Rifle; Damage 7 (Extras: Autofire 2, Penetrating, Ranged)); AP: Grenade Launcher (Damage 12 (Extras: Burst Area, Ranged; Flaws: Unreliable 2 (One Use))
Environment
Lab table, Desk (x8)
relevant abilities
Powers: Shield 2 (Extras: Touch Range, Continuous Duration) LINKED Protection 6 (Extras: Touch Range, Not Permanent) (Flaw: Strength Check required (DC 15))
upend a table or desk to create low wall w/ cover
Volatile Chemicals
relevant abilities
Powers: Damage 5 (Extras: Burst Area Sustained, Independent, Penetrating; Power Feats: Progression (reduced area: 5 ft.), Triggered (Damaged))
damaged chemicals splash, burning those in area
Fire Suppression-System
relevant abilities
Powers: Obscure 10 (Visual; Flaws: Limited (Partial Only))
Area: 40' x 30' long L, 20' x 30' short L
Heroes
Fortune (PL 11 Luck Controller
Kage (alternate version, remove telepathy array, add teleportation array) (PL 11 Psychic Ninja)
Roc (PL 11 Radiation Controller)
Warlock (PL 11 Hellfire Controller)
NPC Backup
Ex-Inspector Ramirez (PL 10 Psychic Cop)[/b]
The MacGuffin
Monkey (PL 0 Tiny Caged Animal)
relevent abilities
Powers: Shrinking 8 (Permenant)
- It provides a wide spectrum of different challenging enemies for the PCs to face
- It provides for tactical interaction with the environment
- It challenges different characters directly in different ways due to different complications and descriptors
- It is challenging enough that the PCs required teamwork to overcome it
- No "throw-away threats" (NPCs who were unable to damage the characters with Impervious protection, NPCs whose attacks were too low to hit the faster characters)
- NPCs could shift tactics if the PCs adapted to the fight (which they did... soldiers grappled Fortune, Agents used Chronostatic ammo against Roc, Shift used Drain/Damage against the relatively frail Ronin, etc.)
- Being stun on any given round directly increased the likelyhood of the opposing side being more effective on subsequent rounds
- It is directly significant to the plot (lose the MacGuffin and probability of friend dying increases)
Hero points, not action points. And it was sheer luck that the PCs wound up with exactly the same HP totals at the start of the encounter as they did at the end. It was a combination of them getting HP from NPC actions (Warlock soul-stabbing his alternate self), their own complications (Kage seemingly facing the mad scientist who tortured her as a child), and circumstantial complications (files that would allow for blackmailing Fortune in the hands of the enemy).gizmo33 said:The "mechanical significance" thing is stressed over and over in a way that seems to imply that is distinct from chance of death. In some cases in your M&M example it is, but not being an M&M player I'm not really sure how much to make of this example. How significant is it to use action points in an encounter where you gain back an equal number or more? That to me, superficially, doesn't seem like a very interesting situation but since your example is set in M&M terms, I might be missing some points.
Then understand it in the context of a story. They're in a hostile location on an alternate earth trying to recover the MacGuffin (the monkey) so that they can use it to heal a dying friend on their world. If they're defeated, someone might simply escape with the monkey, and they have to track down the enemy all over again. Or they're captured and held in a facility which they know performs illegal, painful experiments on metahumans and metahuman remains. Or note that two of the PCs come from opposite sides of a sort of secret metahuman war, and might betray one another at any given second.I don't know what happens in a game system where PCs can't die. In your M&M example, a PC "almost takes himself out by stabbing an alternate universe version of himself". I don't know what "takes out" means if it doesn't mean death. Furthermore, if PCs don't die, I don't know what is stopping them from just trying the objective over and over again until they succeed. I suppose there might be some sort of railroad type thing that prevents PCs from revisiting an objective once they've "failed" but, again, I don't really understand the context of this since it's happening in M&M.
Warlock in particular simply almost knocked himself out (reduced his condition to unconscious... instead, he was bruised and staggered for a round, which meant the party was short their best blaster for a round).
And gizmo, I hope you'll answer a question I asked you several pages ago which you never responded to:
Jackelope King said:When did I say "placing encounters in context could never be heavy-handed/manipulative"?gizmo33 said:I think that "strawman" gets misused on this board all of the time to mean something that the reader doesn't agree with and this is not it's definition.
My argument was not intended to be a proxy argument. Proving my example as valid does not prove my case, but it was a counter-example to your blanket statement that placing encounters in context could never be heavy-handed/manipulative. That's all I was trying to do there, not change the nature of the argument or create a strawman.