Raven Crowking
First Post
Jackelope King said:My appologies.
No worries. The funny thing is that the post I wrote that in had screwed up formatting, forcing me to go back & edit it!
And you still have yet to demonstrate that there is no cost to spend your more powerful per-day abilities.
As I have said, there are many ways to introduce cost to the use of resources. I see no sign that WotC is going this route, and hence my concern. If I am wrong, and there is inherent cost, then I'll be much happier. Remember, going back to the beginning, I argued that Wyatt's claim was wrong because without addressing cost for the use of resources, you cannot resolve the 15-minute adventuring day problem.
Indeed, from a game-mechanics point of view, if you argued that a resource which you could regain by resting for eight hours had no cost, since they can be reset so easily, then per-encounter resources must have even less of a cost, since they are reset even more easily.
Correct, just as swinging a sword has less of a cost in 3e than casting magic missile in 3.x.
And if you enter an encounter unsure of the difficulty and then proceed to rely solely upon your most powerful, most limited in supply abilities, you're skipping the entire decision-making process which you also profess to the "greatest source of fun in the game".
Which is why the 15-minute adventuring day is described as a problem, rather than as the Woo-Hoo Fun Goodtime by those who experience it. Of course, some prefer to make one big fight using all per-day resources essentially as one giant per-encounter resource. While I can see that this would sometimes be fun, I wouldn't care to do it all of the time, because it would be narrowing the decision-making process considerable (IMHO).
But you have argued that from a mechanical point of view, the particular per-encounter system proposed by 4e encourages an all-or-nothing win / lose (die). But if there are conditions which can negatively impact upon a character's mechanical performance in subsequent challenges, then it isn't as binary as you claim on the mechanical side.
Indeed, there are game mechanics whereby the "characters can indeed be victorious but suffer attrition" -- every edition of D&D thus far has had them. However, the fact that the designers are intentionally removing the conditions whereby characters suffered attrition in previous editions makes me a lot less hopeful as to how the new edition will play. Moreover, if the conditions imposed by combat can be rested away, and there is no cost for resting, then it will be exactly as though the conditions were not imposed in the first place.
RC