Here's some random thoughts.
How is planning out a 20 level progression any different from 1st ed's classes, where every 20th level fighter was the same (becasue there were no skills or feats)? There's nothing wrong with having a plan, and the nice thing about d20, is you can change you plan at any time.
Min/maxing is really another term for optimization.
I'd expect some optimization to occur with any character. if you're building a fighter, you're a stupid player if build him so he can't fight. You've defeated the purpose of the class. Now somebody's going to take offense that I called somebody stupid, but the fact is a fighter who can't fight deserves to die in the first CR1 encounter the party meets.
What it really says, is that I expect optimization to occur within the spirit of the class and character.
What I don't like to see, is where somebody has analyzed ALL the rules in the game, and only plays a Forsaken Monk with Vow of Poverty because they see it as the optimal path. It becomes a problem, when they're right, and that PC outperforms the other characters by such a degree that it detracts from the game.
Since combat is a big part of D&D, the problem tends to stand out when a PC is VERY good in combat. All the other situations tend to be avoidable in some form (or can be transformed to combat, where the PC has no weakness).
So I expect to see a player make the best character they can, and for those decisions to logically reflect the character and game events. It's a balance.
How is planning out a 20 level progression any different from 1st ed's classes, where every 20th level fighter was the same (becasue there were no skills or feats)? There's nothing wrong with having a plan, and the nice thing about d20, is you can change you plan at any time.
Min/maxing is really another term for optimization.
I'd expect some optimization to occur with any character. if you're building a fighter, you're a stupid player if build him so he can't fight. You've defeated the purpose of the class. Now somebody's going to take offense that I called somebody stupid, but the fact is a fighter who can't fight deserves to die in the first CR1 encounter the party meets.
What it really says, is that I expect optimization to occur within the spirit of the class and character.
What I don't like to see, is where somebody has analyzed ALL the rules in the game, and only plays a Forsaken Monk with Vow of Poverty because they see it as the optimal path. It becomes a problem, when they're right, and that PC outperforms the other characters by such a degree that it detracts from the game.
Since combat is a big part of D&D, the problem tends to stand out when a PC is VERY good in combat. All the other situations tend to be avoidable in some form (or can be transformed to combat, where the PC has no weakness).
So I expect to see a player make the best character they can, and for those decisions to logically reflect the character and game events. It's a balance.