Psion said:
Did I say it is automatically? No, that is emphatically not what I am saying.
Well, when you said that's a dilemma that would come to
any min/maxer, that's what I understood. Sorry.
So, you're saying that to
some min/maxers, there will be a time to choose between a character concept/background decision and one that mechanically makes sense, and this choice represents an extreme situation. So whether your min/maxing impedes RP depends how far you're into min/maxing. Okay.
What I'm saying is that you don't have to choose in most cases. I can have it both ways in many, many instances. Ergo, min/maxing in and by itself doesn't impede RPing.
Further, lots of things can go against RPing by virtue of being extreme: you like to socialize outside of the game, or make out with your girl friend at the game table, or need to take a piss every 15 minutes, hell, a whole host of other things can impede your RPing when taken to the extreme! I think we agree on that.
So the issue isn't really about "Min/maxing vs. RPing", is it?
At best, that's taking extremes for actual average instances that demonstrate a point, which they don't.
What it's really about, I think, is control and ego. It's about telling your fellow gamer you're more mature (I don't mean you, Psion, I mean "you" generally), or just plain "better" than other players, show off some aspects of your gaming/personality, or controlling these pesky players who disrupt your grand vision as a DM. That's what it's really about in many -not all, but many- cases.
You may be able to always justify it to yourself, but there will eventually arise a situation in which there is a character choice that makes more sense or is more compelling choice for campaign reasons for the GM and other players is not the one that is the most powerful.
If you approach me with a character whose PrC and feat choices look like they are out of a smackdown build from the WotC optimization forum, you would have a hard time convincing me that most of those builds are a good fit for the feel of the campaign. Your choices, when taken to that extreme, "break the fourth wall" and the characters scream that they are made as a mechanical construct, not a role playing one.
Wait, you're talking about something else here, it seems to me. Are you saying that in some cases you may make some choices that make sense within the fictional world but aren't mechanically sound? Sure you can. Just like you can have an optimized character that makes sense within the fictional world.
As for the "hard time" I would have to justify some feats choices to a GM and how they make sense in the campaign world, I guess it'd depend on the GM. I can certainly use some optimized build and explain how it makes sense in some particular game to a GM. How the GM will take it from there will depend on the opinions of said GM.