James Gasik
We don't talk about Pun-Pun
The flipside of this is, to be fair, that you can change any rules you don't like as well. I'm not keen on 3 round flight either, but I appreciate the strange gyrations designers go through to try and make flight less painful for less experienced DM's who don't know how to handle such things.You can...by banning rules elements you don't want to use at your table. It's actually pretty easy, and doesn't demand that rules change for everybody else.
4e's Heroes of the Feywild gave us a Pixie or Sprite playable race that had a fly speed, but a maximum elevation of 10'. Similarly, I played in a Pathfinder game where there was a race that levitated and floated about freely, but had a fly speed of 10.
Both races were worth playing, despite their limitations, at least, to the players who chose them.
I'm not retracting my previous statements; I don't think flight is that hard to deal with, but then again, there are people who tell me Descending AC isn't hard to deal with, and yet, even I've stumbled with it in the past.
I know page count is precious, but I wish there was a sidebar or something that told DM's "this is how to handle flying races" and then gave options for DM's who felt that was too much a chore- from evolving flight to limited flight, and having banning be the last resort.