Turjan said:I think that the #3 of the RPG companies does not win anything by connecting itself to the #1. White Wolf did not go towards d20 with its main lines, either. Additionally, I think that Palladium has a slightly different target audience than WotC. I suppose they sell their stuff mainly via comic stores. They simply don't want to steer their fans to a competitor.
I'm not sure whether it works this way. You had the example of the collapsing d20 market when WotC changed D&D from version 3.0 to 3.5. This showed that d20 companies make themselves dependent on WotC and their decisions. If their player base then sees directly that the d20 system is better than the Palladium system, this will change the whole Palladium company fundamentally. Then they cannot go their own pace anymore, but have to follow closely on WotC's steps. I suppose, this loss of independence regarding their business strategy keeps them from doing the step towards d20.Felon said:I don't get your reasoning here. If Palladium were to produce and sell d20 versions of their games, the money goes in their pockets, not a dime in WotC's. Now granted, they shouldn't bother converting Palladium Fantasy, but a D20 version of Rifts certainly doesn't give players a jump-off point to abandon it for D&D. They are pretty radically different games.
wingsandsword said:Also, Palladium books is run by one man: Kevin Sembieda. When you say "Palladium books likes/dislikes. . ." you really mean "Kevin Sembieda likes/dislikes". He makes all the decisions, and he created the entire system and it's settings. The Palladium system is essentially his personal homebrew rip-off of 1st Edition AD&D mixed with a percentile skill system and a few other ideas.
felon said:I don't get your reasoning here. If Palladium were to produce and sell d20 versions of their games, the money goes in their pockets, not a dime in WotC's. Now granted, they shouldn't bother converting Palladium Fantasy, but a D20 version of Rifts certainly doesn't give players a jump-off point to abandon it for D&D. They are pretty radically different games.
Dr. Awkward said:Besides, can you imagine converting RIFTS into D20? The characters would start at epic levels.
"So, my juicer has a plus 56 to hit swinging his broken-off concrete telephone pole, and he does 60 megadamage, but I still automatically miss 5% of the time, no matter what?"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.