Bardsandsages
First Post
I just don't allow psionics at all. That settles that.
While 3.5 fixed a lot of the problems with psionics, the whole thing still feels like an afterthought that doesn't really gel well unless you are running a psionic game.
But getting back to point, if you are putting limitations on the psionics because you don't fully understand the powers, then how can you effectively put limitations on the power to begin with? You either need to decide to understand the powers so they can be used, or decide you are not allowing psionics at all because you don't want to deal with it. Particularly if you already have a player that has shown a willingness to take advantage of your lack of understanding of the rules, you might be better off just saying "no" until you are confident you understand the game mechanics involved and how they will impact your game.

While 3.5 fixed a lot of the problems with psionics, the whole thing still feels like an afterthought that doesn't really gel well unless you are running a psionic game.
But getting back to point, if you are putting limitations on the psionics because you don't fully understand the powers, then how can you effectively put limitations on the power to begin with? You either need to decide to understand the powers so they can be used, or decide you are not allowing psionics at all because you don't want to deal with it. Particularly if you already have a player that has shown a willingness to take advantage of your lack of understanding of the rules, you might be better off just saying "no" until you are confident you understand the game mechanics involved and how they will impact your game.