Well, gee! Judging from the replies here, it looks like D&D is the only RPG that has it right, and all those other RPGs are wrong.
What if that "target's defenses" are due mostly to his Dex, the Dodge feat, a Tumble bonus, and so forth. What if you're attacking a monk wearing no armor at all: should your Str, and not your Dex, really give you a bonus to attack in this situation?
And why is your Str bonus included in touch attacks... ?
That doesn't seem right.
If a combatant with Dex 20 has Weapon Finesse with a flashing rapier, should he get his full Dex bonus to attack with that weapon while wearing platemail? (If that were the case, then fighters in the late Renaissance period wouldn't have quit wearing armor altogether as they gradually switched over to more agile weapons such as rapiers.)
And should a combatant wearing full plate armor be as dextrous with a longbow as he would be, wearing leather armor or none as all?
A higher Str does give you more power, but it does *not* give you *more* speed. A high Str keeps you from being slowed down from wielding a big, heavy weapon. But if you're a slow, clumsy oaf to begin with, having a higher Str won't make you any faster.
Yes, but in the example you gave (which I guess *is* typical for a 15th level fighter), the BAB is the *lead* contributing factor, which is what I was talking about. And consider the example of a 1st level fighter: +1 BAB, +3 Str bonus, +2 misc (Focus feat, masterwork weapon, etc.). Here, Str is the lead contributing factor.
I reiterate: It's only during a PC's first few levels that his Str bonus is a lead contributing factor in his melee attack rolls -- and it's during those first few levels that opponents are least likely to be the kind wearing the heavier armors (or having the "heavier" natural armors).

drnuncheon said:Because "to hit" in D&D really means "to damage". The stronger you are, the more likely you will get a damaging blow through the target's defenses.
What if that "target's defenses" are due mostly to his Dex, the Dodge feat, a Tumble bonus, and so forth. What if you're attacking a monk wearing no armor at all: should your Str, and not your Dex, really give you a bonus to attack in this situation?
And why is your Str bonus included in touch attacks... ?
Crothian said:Plus Max Dex bonus from armor only effects AC, nothing else.
That doesn't seem right.
If a combatant with Dex 20 has Weapon Finesse with a flashing rapier, should he get his full Dex bonus to attack with that weapon while wearing platemail? (If that were the case, then fighters in the late Renaissance period wouldn't have quit wearing armor altogether as they gradually switched over to more agile weapons such as rapiers.)
And should a combatant wearing full plate armor be as dextrous with a longbow as he would be, wearing leather armor or none as all?
Stalker0 said:Strength equals more power and more speed. Without str, your ability to weild those weapons is severly penalized, because weilding a longsword for any period of time, and it gets HEAVY!!
A higher Str does give you more power, but it does *not* give you *more* speed. A high Str keeps you from being slowed down from wielding a big, heavy weapon. But if you're a slow, clumsy oaf to begin with, having a higher Str won't make you any faster.
Avatar of the North said:From all the games i've been in by 15th level or so that just isn't true. 15 BAB, +8-11 str bonus, +4-5 weapon, +2-5 misc (bardic music, prayer, weapon focus, size, ect).
Yes, but in the example you gave (which I guess *is* typical for a 15th level fighter), the BAB is the *lead* contributing factor, which is what I was talking about. And consider the example of a 1st level fighter: +1 BAB, +3 Str bonus, +2 misc (Focus feat, masterwork weapon, etc.). Here, Str is the lead contributing factor.
I reiterate: It's only during a PC's first few levels that his Str bonus is a lead contributing factor in his melee attack rolls -- and it's during those first few levels that opponents are least likely to be the kind wearing the heavier armors (or having the "heavier" natural armors).
Last edited: