Raven Crowking
First Post
JDJblatherings said:If someone's cleric is just a healer, the player and the DM are boring.
Another quote worth nicking if I ever update my .sig!
RC
JDJblatherings said:If someone's cleric is just a healer, the player and the DM are boring.
JDJblatherings said:Turn Undead - is prety darned useful and curiosuly underated for an abiltiy that makes a whole type of monster go "poof".
And that's when you play one, in a totally masochist way?lukelightning said:I shy away from clerics until I can figure out if the DM is one of those DMs.
You know the ones who run a world in which your Deity isn't just a god, it's also a boss. And not just a boss, a micromanaging boss that, despite being Neutral Good, is more likely Chaotic Neutral because he/she likes to randomly mess with your granted spells and punish you by stripping away your powers for violating tenets of the relgion that, despite your 9 ranks in Knowledge (religion) you were unaware of.
Doug McCrae said:You get more plaudits for the score than the assist.
Doug McCrae said:Doesn't that show the cleric (along with the druid) needs fixing? The class is too good at too many things. It has no weaknesses.
Doug McCrae said:You get more plaudits for the score than the assist.
BiggusGeekus said:A nice, succinct way to put it. I agree. Sure, there are many people who like playing healers, but the game is set up so that you pretty much have to have one of those people in your group. Not every group is like that.
Healing in-between combats should be available to more classes. Neverwinter Nights and Neverwinter Nights 2 did this reasonably well with healing kits. They let you use your heal skill roll as hit points gained, but you had to buy the healing kits or find them as treasure. That identical mechanic doesn't have to be used, but there should be something other than potions to take the burden off the cleric. Wands of cure light wounds see a lot of use in many games, but you still need someone to use the dang thing.
Moving the cure line of spells to Wiz/Sor at, say, +2 spell levels compared to the druid might be a solution. So Wiz/Sor would get cure light wounds as a level 3 spell. Not enough to challenge the healer's specialty, but enough to get the spells on the spell list and allow more classes to heal.
Nate Jones said:Yeah, but at level 5, what you rather do? Cast Fireball once, or do the same trick that the cleric has been doing for the last four levels. Healing 1d8 hp isn't all that enticing when most combat members of your party have between 35 and 45 hitpoints. Especially when it means foregoing doing 5d6 damage to multiple enemies.
Cadfan said:Channeling spells into cure spells is a GREAT innovation in the design of the cleric, but it has a downside.