Gort said:
There are a bunch of people in this thread who seem to be insinuating that parties don't need a cleric, and that they're just a crutch of incompetent/bad players.
I don't know if they are strictly necessary, but I also don't know why in 3.X you'd ever want a party without one. (Of course, I've also stated that its not clear in 3.X why you'd necessarily play anything else, or why you wouldn't want 2, 3, or 4 clerics either.) I do know that they are much more strictly necessary in 3rd than they were in 1st, largely because monsters hit more frequently and do more damage when they do compared to 1st.
I don't know about anyone else, but I don't particularly like having to wait for 3 weeks for my hitpoints to come back naturally every time I have a fight.
It's at this point that you begin to lose me. In 3.X you heal with a night's sleep your character level worth of hit points, or double that if you rest all day. Even if you are barbarian with high CON and reduced to zero hit points, it isn't going to take 3 weeks to recover.
But that's just the beginning. With the Heal skill, you can double that rate of recovery. So, a 10th level party with a couple of people to tend wounds can recover 20 hitpoints a night, or 40 hit points in a day even without spells. So, unless you frequently have 10th level characters with 840 hit points, you should be fine in recovering back a significant portion of your health by resting.
Add to that a Paladin laying on hands, or a Druid's or Bard's healing ability (and maybe even something from a Ranger), plus an emergency potion or three, and you can make it without a Cleric.
But why would you want to?
There also seem to be insinuations that only bad players get hurt. (see the guy claiming that getting hurt is a player "mistake") Losing hitpoints is something that happens to adventurers every day, no matter how good they are.
Getting dropped to the point that minor healing and a night's rest doesn't resolve most of the problem is often bad luck or a mistake on someone's part (whether DM or player). But yeah, even good player's lose hit points.
The fights are supposed to be challenging, after all.
Strictly speaking, this isn't true in any edition. I always believe that the adventure as a whole is supposed to be challenging. But I rarely make an individual fight challenging unless its intended as some sort of climax.