ThirdWizard
First Post
I believe most encounters I've seen at level 14 and up have at least two heals cast at some point during the battle. That makes a good average at least, and I know I've seen more. Scrolls of heal are a mainstay and my group wouldn't go out without at least seven or eight of them in tow at these levels. The low level cure spells just rarely cut it, they don't keep up with the damage if the monster gets a few good hits off, a PC could go down in 2 rounds. That's a problem I've had with 3e for a while now
As an aside, Augment Healing helps a lot, though! Since that feat came out, we've seen the mass spells become more worth it to counteract area attacks against them. That was great. I give it as a bonus feat for the Healing domain instead of the stupid +1 caster level. I also think it would be great to have each spell have a minor effect that goes off when turned into a cure spell spontaneously. So, you could do a little fire damage if you drop a flame strike for a cure. Just enough to give the player a little satisfaction. But, its difficult to do that with all those spells.
As an aside, Augment Healing helps a lot, though! Since that feat came out, we've seen the mass spells become more worth it to counteract area attacks against them. That was great. I give it as a bonus feat for the Healing domain instead of the stupid +1 caster level. I also think it would be great to have each spell have a minor effect that goes off when turned into a cure spell spontaneously. So, you could do a little fire damage if you drop a flame strike for a cure. Just enough to give the player a little satisfaction. But, its difficult to do that with all those spells.