Hell is other people.Driddle said:Clerics are fine. It's the other players that suck.
Very closely actually. Clerics were made strong characters because Wotc assumed a good portion of that power was supposed to be used up healing the party in the standard set up {Fighter, Cleric, Rouge, Wizard]. They got 9 levels of spells as a primary caster, know every spell on their list, get to cast them in full armor, and they have 3/4th’s BAB [practically Full BAB after 9th level if they choose]. The 2 domains can drastically empower their abilities and for every drop of character power rogues lost against the undead, the cleric gained.Hussar said:Buh? What does this have to do with the subject? How is Cleric=Healbot even remotely related to power gaming issues?
frankthedm said:A powergamer come along, looks at all the goodies the cleric gets and screams “GIMMIE!”, ignoring the responsibilities all that power brings with it. ... After he burns out and wants to rest after 20 rounds in game, he wonders why folks thought it was his job to prevent their characters from dying and can’t fathom why anyone thinks there is something wrong with the system.
The problem is that against hard encounters you need 4 specific roles fulfilled in 3rd edition:Driddle said:Interesting. One guy wants to do everything, while the other guy(s) expect him to fulfill a very specific, narrow role.
In this case, I'd say the fault lies on both sides of the table. No one has any respect for cooperative play balanced against individual style.
Hussar said:This is a mistaken assumption. It's not a case of doing it "right or wrong". No matter how you play your cleric, the other players at the table expect you to heal them. The same way that we expect the rogue to scout/search for traps, the fighter to splat things and the wizard to cover pretty much everything else.
For me, faced with a PC who refused to heal would result in the character getting dumped off at the first opportunity and a new character brought in who wants to actually play on the team. Like I said above, it's a social contract issue. The cleric (or druid) is the only character that can heal. Why should a party get screwed over just so you can avoid doing the one thing that only you can do?
Actually, by lighting thier spell stack on fire clerics CAN out do the fighters at fighting. Thats one of the big issues with the cleric.howandwhy99 said:Clerics are generally unfun for those who want to hack & slash. Whether by sword or magic, the cleric isn't going to out do the Fighter or Wizard at their specialties.
The Cleric in 3e is far and away the most powerful class in the game. That was a mistake.frankthedm said:Actually, by lighting thier spell stack on fire clerics CAN out do the fighters at fighting. Thats one of the big issues with the cleric.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.