JiffyPopTart
Bree-Yark
Anecdote: I was walking through character creation with a totally new to RPGs person a couple years ago. They didn't even play videogame RPGs previously.For me it depends. Getting rid of stats and going straight bonus is going to ensure that I don't play the game. Taking stats and getting rid of penalties is a change that was acceptable to me. We're all going to be drawing these lines in different areas. There may be a tradition that I'll bend on that you won't.
I went over how to assign the array to stats, and then determine the stat bonus. I went over how you very rarely use the stat itself but the bonus is used every time the stat was involved in a die roll.
After we were finished creating the whole character and I gave them a character sheet to copy their worksheet I er to I stopped paying super close attention to what they were doing.
After they were finished copying over I took a look at the sheet to make sure it was all filled out as needed to play and I noticed something that jumped out to me as super odd....
In the attribute section the large circles had written in large print +3, +1, 0, etc.. in the very small inset box was written a very tiny 16, 12, 10, etc. I pointed out to them that it was backwards from how we usually did it and they said "That doesn't make sense to me. Why would I put the thing I never use in the big circle and the thing I always look at in the small box?"
I couldnt argue with the logic. Why indeed?