A lich who eats larva wouldn't necessarily be active in the world, just every so once in a while summon a night hag and trade something (like some magic doodad or knowledge) for a snack. Of course, even smart wizards who want to be liches don't really think how long forever is, and sooner or later they might run out of knowledge or doodads that night hags care about, and then they might have to search for alternative sources of souls. Of course, the lich might summon the hag, kill her, and steal the larva anyway, but sooner or later (probably sooner), the hags will decide to do something about that, and there are bribable things on the Lower Planes that even a lich might want to avoid a fight with....
Seems like sort of an off conflict of goals though.
There's all this talk in this thread about lich's who "just want to be left alone" like they're some kind of bullied child or something. When, in literature, in gaming, in anywhere has that ever been the background for a lich? A powerful wizard goes out, researches dark magic, tears his soul out of his own body, so he can...sit in his bedroom and read a book? It doesn't make any coherent sense to me that Person A would have the drive and desire to go through all of that...just to essentially do nothing. Yes yes I realize they're not really "doing nothing". But that's hardly a compelling story-telling feature, in-game element or what have you.
I mean, did your DM have you go through the fight with Acererak with him saying "You guys are such meanies all I wanted was to live in peace in my basement and read books!"
When has that ever been how a lich operated?
Well, FR is full with ancient liches who have been more or less doing exactly that since forever. That's how they got so ancient. They one day became liches, retreated from the world of the living and never gave them any reason to bother them until they were entirely forgotten.When has that ever been how a lich operated?
Well, FR is full with ancient liches who have been more or less doing exactly that since forever. That's how they got so ancient. They one day became liches, retreated from the world of the living and never gave them any reason to bother them until they were entirely forgotten.
Most of the known active liches are actually mere apprentices in comparision to those quiet ancient liches. Mere children making a racket until they are inevitably slain for good by the living, while others are around since the time of Netheril for up to 3,000 years by simply chosing to never bother anyone during all this time
I don't have my books in front of me, but unless 5e changed this, in re: cloning, aren't the clones "set" to whatever power level you are when they're made?...or maybe even some percentage thereof?
So, every time you'd be transitioning to a clone, you'd be taking a level hit...every time. Then have to build yourself back up...to be knocked back again when you need to move into your next clone...even if you're making new ones with each transition (so they'll be increasing some degree), you're never really going to be able to fully retain your power...or spend all of your time just making and waiting for new clones to come to fruition and switching bodies.
…or a custom construct, if worries about diseases and other distractions outweigh feasts and wenches being an option?Why would a powerful mage choose lichdom over having a living, breathing, younger clone to transfer into upon death?
So the real answer, alas, is "historical (corporate) reasons".So Saith Ed:
the “official but secret” design directives of the time were to avoid all “android and robot” flavouring in AD&D® because TSR was planning a robot roleplaying game, PROTON FIRE. Longtime DRAGON® readers may recall that it was featured in the back pages of just one issue of the magazine, as a preview; the game was “killed” on the very brink of its release by TSR’s upper management. So, just like de-emphasizing psionics in the Realms because they were to be a cornerstone of Dark Sun®, we were told to avoid mechanical/robotic/android/bionic elements for the AD&D® game. THAT’S why the embrace of undeath rather than the “build your own new body.”
As for the alternative “clone or birth your own new body and then move into it” approach, THAT ran afoul of the internal Code of Ethics