Malin Genie
First Post
ruleslawyer said:Because arcane spellcasters are fragile things that lose a LOT by not being able to access highest-level spells and losing spell penetration ability. Moreover, in the case of the arcane trickster and EK, the non-spellcasting component (rogue or fighter) loses hp and BAB by taking spellcasting levels. Clerics, OTOH, excel at buffing rather than direct damage, thus making the 3-level spellcasting hit less critical,
and the ability to Cure/Restore/Raise/Heal/Resurrect party members isn't important? I also don't know that I agree with you about direct damage - a Flame Strike or Fire Storm does as much damage as Wizard spells of those levels.
ruleslawyer said:and contribute hp, BAB, and domain abilities to their non-spellcasting component, rather than subtracting class abilities. Unlike in the case of the wizard component in the MT, a rogue doesn't sacrifice very much by having levels of cleric, since a rogue doesn't have a critical dependence on spell access and caster level.
Admittedly the Clr BAB is the same as the Rog and hp better, so there is less 'sacrifice' in BAB/hp terms - but there is still a skill loss (and in the case of a Clr with likely lower Int than a Wizard probably a greater skill loss) and Sneak Attack / Uncanny Dodge / progression to further Rogue abilities loss.
ruleslawyer said:Thus, the Divine Trickster wins out on all counts; it's a rogue with a good Will save, a better Fort save, domain powers, slightly improved hit points, kewl powers (sneak attacking undead, domain spontaneous casting, and Wis bonus to certain skill checks would all make MIGHTY "signature" PrC features on their own), and 13 levels of cleric spellcasting by 16th level, in exchange for +2d6 sneak attack damage (offset by the fact that the rogue can SA with touch spells and can use spells to create SA conditions), skill points, and some minor MAD.
The Divine Trickster as written is probably too powerful (see above.) Nevertheless, I point you again toward the Arcane Trickster - the 15 levels of Wizard casting are worth more than 15 levels of Cleric casting, especially in their ability to create SA conditions (can Clerics cast blink or greater invisibility?) The hit to the rogue is -2 1/2 d6 Sneak Attack, skill point loss (only 4+/level rather than 8+ - compensated at least in part for the Wiz/Rog if not the Sor/Rog by the Intelligence synergy) and a couple of points of BAB.
A 4+/level Divine Trickster will have far fewer skills than a pure rogue, as well as losing a couple of dice Sneak Attack, Improved Uncanny Dodge and Rogue special abilities. The BAB and hp will not suffer as much, but (YMMV) I feel that the greater versatility, synergy (see above) and power of Wiz/Sor spells makes the trade-off a fair one.