I think the 3-18 sacred cow needs to go, too, along with rolling stats in general. Nobody ever sticks with their rolled stats - there are myriad clauses such as "assign them as you like", "oh, those are bad, reroll them" and the eternal favourite "my guy commits suicide, can I make a new one" that always ensure that the PCs are on the high side of stats.
Rubbish. We
always do. So do many others.
If you have ever played OD&D (or something very similar), or even another game altogether, that has similar stat-rolling rules (e.g., Dragon Warriors), then you'd be quite familiar with "3d6 in order".
With many systems, stats don't mean so much anyway (as they might in 3e, 4e, or whatever). So yes, you might have "crappy" stats, but it will hardly matter, if at all.
I wouldn't mind seeing only three stats - Strength, Dexterity and Intelligence, determined by your class.
Interestingly (to me, at least
), I tried this, with Dragon Warriors, and it worked very well. The three stats only part there, anyhow. Not determined by class (i.e., Profession), but rather, the other way 'round, as usual for such games. Going from Strength, Reflexes, Intelligence, Psychic Talent and Looks, to Strength, Reflexes and Psychic Talent was a great idea... if I do say so myself.
The game required almost *no* adjustments, having made that alteration. Weird, but there you go. And yes, I can certainly see D&D - if with a few more adjustments - benefiting from having fewer stats.