hcm said:Does anyone know the reason for only giving characters two at will powers? It seems that three or four at will powers would be a huge gain (combat will be much less repetitive, especially at lower levels) at a very low cost in increased complexity. What am I missing?
Byronic said:I wouldn't mind only have 2 at the start, but why not more later on?
Or do you get more at-wills and I just overlooked it somewhere?
hcm said:As I understand it, you don't get more later on (and the need for more is less, later on, as you then have more encounter and daily powers).
hcm said:But I still think it's wierd -- there are many reports already of combat feeling repetitive at low levels. It seems such a simple task to add one or double the number of at wills per character. I'm just curious why they choose to stay at only 2.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.