Why Play D&D?

Why would I pay to play something that is inferior to what I can play pretty much for free?

That, and there is no such thing as a computer program without limits. And while some may claim my imagination also has limits, they're a lot farther out than any program. :)

Lanefan
 

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Because being called a noob faggot by ten year olds is not my idea of a good time.

BWAH-ha ha hanhaaaaaa!!!

*wheeze*

BWAH-ha ha hanhaaaaaa!!!

I've been through that at arcades...

Which reminds me, with a MMORPG, if I'm called a noob faggot by ten year old, I cannot apply my size 10.5 to his buttockular region with a pronounced punting motion.
 
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You just can't do the kind of things my group likes to do in a D&D campaign in WoW. Well, I suppose you could if you used a lot of peyote before logging on.

But then you wouldn't really be doing those things in WoW. You'd be doing them in your head. Because of the peyote.
 

Here's 25 more reasons...


1. Because if my PC has to travel a long distance it doesn't happen in real-time.

2. Because when I get to my destination I don't have to wait for other people to show up.

3. Because enemies don't respawn.

4. Because when I do something in D&D it actually has a lasting effect on the world.

5. Because my character isn't a clone of every other character.

6. Because I don't have to group with people I don't like.

7. Because I don't have to grind mobs for mats or rep.

8. Because I can kill the quest giver.

9. Because higher level adventurers don't typically come along and kill my PC for fun.

10. Because I can make my own rules.

11. Because every new monster isn't a carbon copy of the last painted a different color.

12. Because there is no auto-attack.

13. Because I can see the facial expressions of other players.

14. Because I can pause D&D at anytime.

15. Because my imagined world doesn't have to look like crappy cartoon graphics.

16. Because huge shoulder pads are not the norm and elves ears are not longer than their arms.

17. Because I don't have to roll for loot.

18. Because I can play when the internet or power is down.

19. Because PCs don't constantly spam me with gold offers or auction listings.

20. Because there are no invisible walls.

21. Because I can get a mount at level 2.

22. Because my inventory isn't cluttered with crap I don't need.

23. Because I can name my character anything I want without having to misspell it or add numbers.

24. Because there are no load screens.

25. Because I don't have to wait for expansions.



I think we could get to a hundred, got anymore?
 
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I have two main reasons.

1. The games themselves are not based off of Conway's game of life. They commonly are complex without being elegant. They are often poorly balanced, low in complexity within each siloed off gaming area (like skills, quests, combat, etc.), and require a great deal of repetitive behavior without enabling their users to script through it.

2. They limit players to what is programmed within the game's code. In a tabletop RPG the players don't know this code either, but the elements of their brilliant ideas not already encoded are simply programmed in on the spot. It's a yes, no, irrelevant so yes methodology rather than a yes, no, irrelevant so no. There is still a scope for knowing what is the game and what is not, but it is otherwise limited by players' linguistic ability rather than their computers' computing power.
 




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