Nail said:@ Marcus: Agreed. (Although the Gates tactic is not clear-cut, BTW. Not only does it cost significant XP, but the "commanded" text indicates communication, which is not possible within a Timestop.)
As for the Warlock, I think that's a excellent example to compare with psions vis-a-vis new "magic users". The "introduction" phase of public commentary was identical, but after some time for serious analysis after a relatively short time, it became clear the warlock was not over-powered.
....Whereas for the psion, the argument still rages. That, in and of itself, tells us something significant.
The present Wiz could do this 11 times/day, with 7 of them heigtened and/or otherwise metamagiced. Is that "goofy"?takasi said:The biggest complaints I've heard around the table are:
Seemingly unlimited high level abilities: 15+ disintegrates just sounds goofy.
We had lots of problems with Time Stop in 3.0; we eventually banned it. I'd tend to ban 1-2 of the most problemic powers, and see if that helps resolve the issues.takasi said:Wonky abilities: Temporal Acceleration and schism are two that stick out in my mind
There are also numerous cases where there are powers worse than the "equivalent" spell. As an example from your above list, when I played a Sorcerer, the primary reason for casting Shield was to grant my PC Magic Missile immunity; the AC change was largely irrelavant 90%+ of the time. I wouldn't have bothered with Shield as a selection were it not for that feature (which is absent from Force Screen).takasi said:Just likes spells - only better!: Detect thoughts is better, mage armor / force screen, energy adaptation, energy ray...they all seem better than comparable spells.
Thanee said:You are kidding right?
Do you truely want to compare knowing a bunch of 0th level spells with knowing two to four times as many powers of the two highest currently available levels?
Zimbel16 said:The present Wiz could do this 11 times/day, with 7 of them heigtened and/or otherwise metamagiced. Is that "goofy"?
Spatzimaus said:At level 20, a Sorcerer has 9/5/5/4/4/4/3/3/3/3. No spells are prohibited.
At level 20, a Psion has 0/5/4/4/4/4/3/3/3/6 by my count, assuming he always takes powers from the top level available.
So, the difference? The Sorcerer gets 9 cantrips (Psion gets none), one extra 2nd-level spell, but loses 3 spells of 9th level (really, this means "any level" since there are only 7 9th-level powers, plus 1-2 per discipline, and most of them aren't that great). Now, you can scoff at cantrips all you want, but have you ever tried to play a Sorcerer or Wizard who couldn't use read magic or detect magic? Like it or not, these things are useful, and to get the equivalent, a Psion has to take them as 1st-level powers...
Valor said:The lack of components as I have said before in previous posts is a basic staple of Psionic powers. They have Displays instead (which can be hidden if need be). I don’t really see where this is that big of a deal. How often does using components come up for Wizards? Ok if they are pinned or otherwise bound or in major hindrance then yes components can become a hassle. Grappling still works wonders for taking down Psions. Its just a big distraction to manifest power as it is to cast spells.
I highly recommend those links I put up a few posts ago. For anyone looking for most answered when it comes to things they question about Psionics THAT is the place to go.
Thanee said:Why not look at a few more levels, like...
1st Sorcerer 4/2 - Psion 0/3 (small advantage Sorcerer)
2nd Sorcerer 5/2 - Psion 0/5 (small advantage Psion)
3rd Sorcerer 5/3 - Psion 0/5/2 (great advantage Psion)
4th Sorcerer 6/3/1 - Psion 0/5/4 (great advantage Psion)
5th Sorcerer 6/4/2 - Psion 0/5/4/2 (huge advantage Psion)
6th Sorcerer 7/4/2/1 - Psion 0/5/4/4 (great advantage Psion)
7th Sorcerer 7/5/3/2 - Psion 0/5/4/4/2 (huge advantage Psion)
8th Sorcerer 8/5/3/2/1 - Psion 0/5/4/4/4 (great advantage Psion)
9th Sorcerer 8/5/4/3/2 - Psion 0/5/4/4/4/2 (huge advantage Psion)
10th Sorcerer 9/5/4/3/2/1 - Psion 0/5/4/4/4/4 (great advantage Psion)
... and so on.
(And this is not counting the 'multi' powers, which effectively become additional higher level powers with augmentation; every Psion will have a few of those.)
Yes, I always said, that Detect Magic is very useful and I would waste no second to count it as another 1st-level spell known in such a comparison. The other 0-level spells are neglectible, though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.