Nifft said:I've heard math is a key ingredient to physics. Why don't you help us do the math? Cheers,
Marcus Smythe said:Objection. Assuming facts not in evidence.
I deny your anecdotes, and substitute my own!
-aside to Tikiman- I've been playing Good Cop. This one seems to require Bad Cop, you want it?
Mwa ha ha ha. Actually, I already know what this guy's problem is, and the solution has been posted on this forum ad nausium.Marcus Smythe said:-aside to Tikiman- I've been playing Good Cop. This one seems to require Bad Cop, you want it?
This is your entire problem, top to bottom, front to back, inside and out. This is either the DM's fault, or it's the Player's fault. Most likely your DM simply isn't throwing the DMG recommended 3-4 encounters at you per day. This is a very common occurrence. Now it's not your DM's fault if he doesn't have the ability to put 3-4 in, but it's also not Psionics fault that the game designers built it on a multiple encounter per day system. Arcane and Divine magic have the same problem, psionics just does it better.Frylock said:That is, I've never seen a psionicist run out of power points.
Min/maxer actually. I like being given very little to work with and do my best with it (favorite class: PsiWar). I regularly play core-only characters in campaigns that allow non-core material. My goal in every campaign is to be the most powerful character, but only by a little bit. I have yet to have any DM complain about my power level. In fact, any group that knows me will sick me on powergamers. This is why I'm the 'bad-cop'; I have no problem telling people what their actual problem is. I've had enough experience in life to realize that I am in fact better at spotting problems then the average joe, so I get blunt about it. In exchange for this ability I simply can't do anything with horror. To me horror is just, well, silly.Frylock said:Uh-oh. A threat of bad cop? It looks like I offended a power gamer.
Frylock said:The problem appears to be (IMHO) that a psionicist is able to increase his "spell slot" without any real consequences. That is, I've never seen a psionicist run out of power points. Although they always complain about not having enough, when they're complaining, they're at about 50% max, which to a power gamer is a horrifying thought. If a psionicist is constantly augmenting but the extra cost doesn't have the consequence of taking him out of future encounters (or skill checks, etc.), then the system is broken. Can anyone (other than a power gamer that thinks 50% PP = 0 PP) really say that this hasn't been their experience with psionics?
Broken compared to what? Compared to a fighter? Oh heck yeah. Lots of things are broken compared to them, psions included. Broken compared to a wizard is the usual debate though, and that's a bigger problem. I can provide a wizard build that can do 73k damage in a single round (or 2k damage as a swift action). Can you make a psion do that?Frylock said:Psionics are broken. Anyone who claims not to see that has his head in the sand.
So, let me get this right. Personal anecdotal evidence outweighs logical debate? Anyone who says that is stupid and has their head in the sand.Frylock said:You can throw out any "logical" and mathematical arguments as to why psionics is balanced, but when there's a psionicist at the table, he's doing more damage and than even the warmage (see my home game for an example)
Wow, knowledge checks are the only thing useful outside of combat? I guess wizards can stop memorizing Invisibility (the psionic version blows, single target will save system), Fly (5/6 of psions have to spend a feat), Summons (5/6 of psions have to spend a feat), Teleport (5/6 of psions have to spend a feat), Charm (5/6 of psions have to spend a feat), Polymorph (5/6 of psions have to spend a feat), Scrying (5/6 of psions have to spend a feat), Fabricate (5/6 of psions have to spend a feat), Detect Thoughts (5/6 of psions have to spend a feat), and other such useless abilities. I wonder why I even wanted those pointless spells in the first place.Frylock said:and his Call to Mind (XPH, page 82) makes him just as valuable outside combat.
Tikiman said:@ Bacris: I'm not posting on the WotC forums cuz I currently hate them (Complete Psionics), but I'd like to say I love Untapped Potential. I paid $5 for a copy and am loving the Half-Giant material, the Phenotype Impressionist, and the Psicrystal Binder. One of my friends loves the Society Mind. Keep up the good work.
Oh, and if I've got the wrong Bacris, just ignore this.![]()
Tikiman said:Most likely your DM simply isn't throwing the DMG recommended 3-4 encounters at you per day. This is a very common occurrence. . . . Arcane and Divine magic have the same problem, psionics just does it better. [\QUOTE=Tikiman]
This is a good point, and its been raised to me by one of my players as a possible solution. I'm building the next session around the premise that the psionsist will run out of PP if I do this. If it doesn't work, I'll be back.
Tikiman said:The solution I would suggest is to limit the Psion to 20% of his total PP pool per encounter, adding 10% for every CR the encounter is above the party (so party level 3 + CR 5 = 40%, roughly 7pp). [\QUOTE=Tikiman]
This I don't like. It just rubs me the wrong way. I'd rather that my encounters as a whole wear them down. In any case, I wouldn't add a rule like this mid-campaign, so for now it isn't an option anyway. (I'm not trying to discourage suggestions, though.)
Tikiman said:If your DM tries to give you 3-4 encounters, but your party doesn't let him (they run away/rope trick/etc) then the fault rests with the players. I can't really help you with that . . . . [\QUOTE=Tikiman]
I can help myself with that. When they come out of the rope trick, they'll be a spellwarped, advanced 36 HD dire bear waiting for them. If they go back in, there'll be two of them waiting for them when they come out.
Tikiman said:anything in D&D can be made overpowered, even bards [\QUOTE=Tikiman]
Now who looks stupid?
Tikiman said:I'd suggest telling your DM to flex his [evil] side [\QUOTE=Tikiman]
I am the DM, and I don't have a good side.
Tikiman said:Then the mobs need to take the offensive and hunt the players down. [\QUOTE=Tikiman]
Got it.
Tikiman said:have you ever taken a look at the druid or the cleric? Oh, and any 'balance' debate past level 15 is just plain retarded. [\QUOTE=Tikiman]
I didn't make the latter argument, but I chose to take offense anyway. I loathe you.
Moving along . . . .
D&D doesn't really work beyond 15th level, as the caster-types become too powerful relative to the fighters. Because of that, someone's going to be the most powerful, and it tends to be the cleric or druid. However, the psions are so much more powerful than clerics/druids at that level, *and* the problem with psions occurs well before 15th level. In fact, in my campaign (first time DM'ing psionic characters), one of the melee characters just hit 15th level last week, but this problem has existed well before that.
In short, I don't think you've provided a solution to the problem. Right now, the entire party feels useless relative to the psionicists. If I throw out more unavoidable encounters, eventually the psionicists will run out of PP, but the warmage and (to a lesser extent) the cleric will feel useless becuase they'll run out of spells long before the psionicists run out of PP. I'm still tweaking the campaign, and the spellwarped template has helped, but I need to bring the psionicists closer to everyone else. Right now, they blow away everything.
One last point: one piece of anecdotal evidence by itself doesn't make a scientific study, but it has two advantages over a theory: 1) it's based in reality, and 2) it has plenty of company (i.e., there's a lot more than one piece of said evidence floating around).
Thanks.
They said theyd come get me if I wasnt. 
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.