Majoru Oakheart said:
Well, it is...as I see it there are 2 (or 3) goals to playing an RPG:
1) To tell a story
2) To gain new abilities in order to keep the game interesting and fight power powerful enemies
3) (optionally) To get together with friends
This could be a part of why I disagree with your opinion. As I see it there are 2 goals to playing an RPG:
1) To pretend to be an elf (or dwarf, or paladin as the case may be.)
2) To get together with friends.
Naturally, one can get together with friends without pretending to be an elf, so that can't be gaming's
entire point, but it's a large part of it. Certainly nowhere in my mind is "to tell a story." I've never played in a game that was worthy of that moniker, or read one, save perhaps Sagiro's or Sepulchrave's. And even then, I wonder how much
they are concentrating on "telling a story" as opposed to pretending to be an elf, with friends.
I suppose if I took the game a lot more seriously, I'd be offended by players missing a game, to the point where I'd want them to lose something, or in the vernacular some are arguing "not be rewarded" something. But in reality, it's still at its core just a game for me. And as such, I see no reason to dock xp to make it less fun.
Admittedly, to those of you who say you have less fun if you
aren't docked xp for missing a session...we'd have to work something out. I wouldn't mind doing it, if that was what my players actually wanted.