This could be a part of why I disagree with your opinion. As I see it there are 2 goals to playing an RPG:Majoru Oakheart said:Well, it is...as I see it there are 2 (or 3) goals to playing an RPG:
1) To tell a story
2) To gain new abilities in order to keep the game interesting and fight power powerful enemies
3) (optionally) To get together with friends
Grimstaff said:Please dont be offended, but any DM who is giving exp to no-shows is either operating under some bizarre house rules, has an unusually hard time handling CR and EL, or just plain has a weak spine and cant tell his/her players "no". Obviously, there is nothing in the DMG about awarding exp for not actually doing anything.
I was going to reply to it, but then realized I'd better not. It takes two to start a flamewar, and this thread has been blissfully free of such thus far. I choose instead to ignore the post in its entirety.Crothian said:And how could people possible get offended to their rules being labeled as bizarre and also being told they can't handle the CR/EL system. :\
This is precisely right. This is the succinct heart of the matter. Nicely done, Arravis.Arravis said:I believe there are better ways of doing that. Talk to the player, let him know it's a problem. If he continues being inconsiderate, ask him to leave the game. I don't see why a game-mechanic would be used to deal with what's essentially a personal problem between player and DM.
What if every player at your table told you that they didn't mind if absent players got full XP, regardless of the reason for the absence? Would you institute a "full XP regardless of presence" policy?Grimstaff said:But why oh why would you dole out exp for nothing?! Thats so unfair to the other players, whether they vocalize having a problem with it or not.
Grimstaff said:I certainly wasn't picking on anyone in particular or trying to start a "flamewar". Show me a rule in the DMG for absentee exp, and I'll certainly amend my comment. Otherwise, any exception is a house rule, whether I consider it bizarre or not.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.