TwinBahamut
First Post
I agree that identifying items is essentially a rule that gives both players and DMs too much work for too little fun. This is especially true with the relatively high cost of the Identify spell, and the complete lack of any other way to identify items. I never understood why a simple Appraise check couldn't identify an item, anyways. I mean, if you find a magic axe in the depths of some ancient dwarven tomb, shouldn't someone with enough ranks in some skill be able to identify it as the famous axe used by such-and-such dwarven hero in ages long past?
Regardless, I agree that magic items belong in the PHB. They are as much a part of a PCs abilities as Racial Abilties, Class Features, Feats, and Spells, and there is a real need for players to look them up often (especially with the limted space to write down item properties on a standard character sheet).
I never understood the "Player/DM knowledge gap" idea anyways, since that assumes an absolute unbreakable distinction between people who are D&D players and D&D DMs, which is simply not the case.
Regardless, I agree that magic items belong in the PHB. They are as much a part of a PCs abilities as Racial Abilties, Class Features, Feats, and Spells, and there is a real need for players to look them up often (especially with the limted space to write down item properties on a standard character sheet).
I never understood the "Player/DM knowledge gap" idea anyways, since that assumes an absolute unbreakable distinction between people who are D&D players and D&D DMs, which is simply not the case.