Raven Crowking
First Post
TwinBahamut said:Well, I think this is the fundamental source of disagreement. I have to ask the question, where is the boundary between "mundane" and "mystical", and why is it important?
I agree that this is the fundamental source of disagreement.

"Mundane" is anything that doesn't seem to require the laws of physics to be broken, or on which the players involved can at least suspend disbelief that physics is unbroken.
"Mystical" is something that seems to require the laws of physics to be broken, or that which the players involved can no longer suspend disbelief as to physical possiblity.
As such, both terms are pretty subjective. They are important only as they relate to what given players want from their gaming experience, and how suspension of disbelief re: physical possibility affects whether or not they are getting what they want.
A great game would allow for the widest range of possibilities, of course, but if we can't have that, most of us would like to be able to easily find players for the sorts of games we like.....and that, generally, means that D&D follows our playstyle more than it veers away from it. Indeed, AFAICT, that is what all of these 4e arguments are about, regardless of who is posting, or what is said.
We want to be able to find players for a game that can easily be played in a playstyle we enjoy. And we don't all enjoy the same playstyle.
RC