Let me illustrate what people are really complaining about.JDJblatherings said:of course D&D solves that proble by having the plain-jane fighter accompnaied by his buddy the rogue, the cleric and the Wizard. The fighter isn't really supposed to be there alone, neither is the wizard.
I franky think a fighter has to be an idiot (or a bad roller) not to be able to beat a wizard of equal level, regardless of level. He just can't do it by calling out the wizard to meet him on a nice big open featureless plain.
TwinBahamut said:Let me illustrate what people are really complaining about.
Fighters need wizards.
Wizards do not need fighters.
See the problem?
Also, the "balanced team" thing is a problem, since a party of nothing but clerics, or nothing but druids and their animal companions, might well be much stronger than a balanced team.
JDJblatherings said:huh? Wizards most certainly need Fighters. 10th level wizards don't get to be 10th level wizards without any fighters hanging about.
Well, what do they need Fighters for? Or rather, what do they need fighters for that they can't do just as well with good spell selection and preparation?JDJblatherings said:huh? Wizards most certainly need Fighters. 10th level wizards don't get to be 10th level wizards without any fighters hanging about.
TwinBahamut said:Well, what do they need Fighters for? Or rather, what do they need fighters for that they can't do just as well with good spell selection and preparation?
A good wizard can overcome any obstacle within the rules for D&D with careful planning and use of resources. If nothing else, they can always summon or call a creature to temporarily serve as a fighter.
A fighter needs the assistance of magical classes like wizards, clerics, or druids in order to get around certain problems, like magical effects that need to be dispelled. There are many problems that the fighter can not solve alone, no matter how high level he is or what feats he has chosen.
As such, a Fighter needs a wizard (or equivalent) in order to get through adventures. A team of four or five fighters would be unable to survive high level D&D play. However, there are no situations where a Fighter is absolutely needed, so a team of five wizards (or other spellcasters) would not miss a fighter at all.
AllisterH said:Given that they have been pretty explicit about how the fighter is still "realistic" at mid to high levels, the only thing I can think of is that they have seriously nerfed magic (and given that SoD is out, Wish is gone and they are well aware of the Scry-Buff-Teleport combo, it seems a certainity ihigh level D&D magic got whacked).
AllisterH said:I'm just wondering if the big cry from players of 4E once we get it isn't that the fighter has wuxia influences but that the wizard is a shadow of his former self. Will the people happy that the fighter is still "normal" be as supportive if it means the neutering of the wizard?
AllisterH said:QFT.
This is what I most think 4E is aiming to solve. Given that they have been pretty explicit about how the fighter is still "realistic" at mid to high levels, the only thing I can think of is that they have seriously nerfed magic (and given that SoD is out, Wish is gone and they are well aware of the Scry-Buff-Teleport combo, it seems a certainity ihigh level D&D magic got whacked).
I'm just wondering if the big cry from players of 4E once we get it isn't that the fighter has wuxia influences but that the wizard is a shadow of his former self. Will the people happy that the fighter is still "normal" be as supportive if it means the neutering of the wizard?
JohnSnow said:For my part? Yes. I have no problem with putting more limits on the wizard's power at high levels. The best thing, IMO, would be to flatten out the wizard's power curve, so that he's stronger and more competitive with the other classes at the low levels and weaker at the high levels than he is now.
That goes for the cleric and the druid as well, btw.