I used to play Palladium back in the day ... stuff like TMNT, HU, N&SS and even some Robotech and BTS. Didn't have any huge problems with it then ... I think HU was the only system that I found glitchy because of its power system. Then Rifts came out. The concept behind the game is really neat ... here's a game that ties all of the other games together. Neat. But then more and more books came out and, as I looked through them (heck, even picked some of them up), I realized that the system just doesn't work, at least for anything I'd want. How could it be fixed? Well ...
* Drop the MDC cannons in EVERY book. MDC weapons IMHO should be rare and few
between. Honestly, if you walk into a town and someone pulls a gun on you, will you go
for the SDC pea-shooter, or the MDC cannon?
* Clean up multi-classing.
* Clean up the super power system. There needs to be either some more building blocks
here or a different way to have powers. The system presented in any of the books just
doesn't work.
* Get the TMNT license back.
* Bring out a solid core-rulebook geared towards building any game and follow up with
genre/setting books. Most companies now do this and it works well for them.
* Graphic Design. Learn some.
In all honesty, I think these ideas would help the game and company. If Kevin actually ever looks at these threads, then here's hoping he'll realize that, while Palladiuim has a loyal fan base, he's also alienating a LOT of people as well. Every game has some kind of fan base which is pretty loyal. Someone mentioned Hero before. There are a TON of loyal fans of Hero. You don't see them here because they hang out at Hero Games' website

I think Kev needs to get off the high-horse and realize that he needs a new edition of Palladium, as well as realizing that there are people everyone converting his stuff over to a plethora of systems. Palladium: Where the ideas are good and unique, but the system's turned into the Old Yeller of RPGs
