Reynard
aka Ian Eller
Let me be upfront -- I do not think I will like 4E, based on what I have read so far, but I am softening on some aspects of the design decisions (with Orcus' promise that Necromancer will deliver "old school" fun regardless of what form 4E finally takes as a major component of that softening). It really isn't germain to this discussion, but I thought it best, in the interest of full disclosure, to throw it out there.
Now, what i am curious is whay do you think the 4E design team is making so many changes to "tried and true" D&D-isms, both in crunch and in fluff. It seems odd to me that every update we get includes some element of turning a trope -- whether a mechanic or a "classic" monster -- on its ear, futzing with it. I won't make any value judgements here -- some things seem interesting, some not so much -- but rather just ask the question of waht is motivating these changes, laeg and small, system and (implied) setting?
The cynic in me says that the designers hagve been given carte blanch to do as they please and they are having a massive geek-gasm, injecting stuff they like into the official rulebooks simply because they can (meaning that these changes are no better than what you or I might come up with for our homebrew campaigns and houserules). the slightly less cynical part of me says that D&D sales have dipped over the life of 3E and a concerted effort is being made to change things up to attract a different, more spend-happy demographic. There's a small, optimistic side of me that thinks the changes come from a real deep seeded desire to see D&D be relevent and awesome again, full of wonder and mystery (but, of course, constantly barraging us with previews isn't going to help with the wonder and mystery part) and that it is for our benefit, not WotC's, Hasbro's or the design team's.
What do you think?
Now, what i am curious is whay do you think the 4E design team is making so many changes to "tried and true" D&D-isms, both in crunch and in fluff. It seems odd to me that every update we get includes some element of turning a trope -- whether a mechanic or a "classic" monster -- on its ear, futzing with it. I won't make any value judgements here -- some things seem interesting, some not so much -- but rather just ask the question of waht is motivating these changes, laeg and small, system and (implied) setting?
The cynic in me says that the designers hagve been given carte blanch to do as they please and they are having a massive geek-gasm, injecting stuff they like into the official rulebooks simply because they can (meaning that these changes are no better than what you or I might come up with for our homebrew campaigns and houserules). the slightly less cynical part of me says that D&D sales have dipped over the life of 3E and a concerted effort is being made to change things up to attract a different, more spend-happy demographic. There's a small, optimistic side of me that thinks the changes come from a real deep seeded desire to see D&D be relevent and awesome again, full of wonder and mystery (but, of course, constantly barraging us with previews isn't going to help with the wonder and mystery part) and that it is for our benefit, not WotC's, Hasbro's or the design team's.
What do you think?