Thunderfoot
Hero
I have to admit that when rumors of 4e started I was angry, angry that anyone would even consider trying to sell me a new set of rules. the digital initiative and the subscription service of electronic extras had me madder than an old wet hen.
But I was at GenCon, I've seen the demos, I've talked to the designers and had a chance to hear what they think. I'll be the first to admit, I have contemplated regressing to 2e for the XP track alone, but my hate of PrCs and players controlling the rules over GMs administrating the games ran a close second and third. The rules glut was getting unbearable. As a DM, I was burning out.
4e is supposed to be DM friendly, easy to create, easy to run, easy to administer, easy to build on. Its supposed to get rid of PrCs (or at least curtail them), and pare down the rules considerably. The magic item creation system is being overhauled and the CR/EL system downright axed. I have to admit, I'm getting excited about what's on the horizon.
I never really liked 3.X, I like many others simply played because it was all there was that was being supported, that and with the OGL the third party stuff made it bearable. There were aspects that made sense, but I want something that hearkens back to the golden age of role-playing without regressing, I want a progressively advancing system that has an old school feel. 3e isn't and never was it; here's hoping that 4e is. (PS don't mention C&C, it regressess, much like Hackmaster.)
But I was at GenCon, I've seen the demos, I've talked to the designers and had a chance to hear what they think. I'll be the first to admit, I have contemplated regressing to 2e for the XP track alone, but my hate of PrCs and players controlling the rules over GMs administrating the games ran a close second and third. The rules glut was getting unbearable. As a DM, I was burning out.
4e is supposed to be DM friendly, easy to create, easy to run, easy to administer, easy to build on. Its supposed to get rid of PrCs (or at least curtail them), and pare down the rules considerably. The magic item creation system is being overhauled and the CR/EL system downright axed. I have to admit, I'm getting excited about what's on the horizon.
I never really liked 3.X, I like many others simply played because it was all there was that was being supported, that and with the OGL the third party stuff made it bearable. There were aspects that made sense, but I want something that hearkens back to the golden age of role-playing without regressing, I want a progressively advancing system that has an old school feel. 3e isn't and never was it; here's hoping that 4e is. (PS don't mention C&C, it regressess, much like Hackmaster.)