Li Shenron
Legend
I have some suspects that a share of those in a hurry to change are D&D readers but not D&D players, not having an actual game at the moment... which makes it all easy to change.
If 3E is as good as so many have said it is, why are you even moving on to 4E? It can't be because you've done everything that can be done in 3E.
So why do so many people seem so eager to throw 3E by the wayside and jump right into 4e?
teitan said:I am just hoping that we get a much simpler version of the skill system, something like Saga where you are trained or not and get a set bonus plus your level. I hate making NPCs and I am the groups DM. It takes waaaaaay too much time away from scenario creation and I like how I have heard they are designing encounters rather than the CR system. If they keep the same level of fun and improve the adventure creation I am game.
Treebore said:So why do so many people seem so eager to throw 3E by the wayside and jump right into 4e?
Greg K said:As for rules glut, I never understood this. The problem is easy to solve-learn to say "no!". The DM should only allow into the game that which they are comfortable. Many DM's only run core. Others run core with just a few extra. So it can be done.
As for myself I run mostly core with some extras and house rules. None of the extras include XPH, Magic of Incarnum, ToB:Bo9S, Tome of Magic, or any class (base or PrC) from the DMG or WOTC supplement. I allow a few things from Unearthed Arcana (some replace standard rules), about 12-14 class variants (UA, PHBII, Complete Champion (used since 3.0 when Monte suggested them ), expanded skills (Complete Adventurer, Races of the Wild), some domains, spells and feats (from various books), and a few 3rd party products (including a few class books from Green Ronin, and some articles from Sean Reynold's website).