Sir Brennen
Legend
This is getting into a whole lot of other design issues, though. The inflation of BAB, AC and even saving throws has more to do with:The range issue is a real issue, because BAB doesn't tell you where the middle of the number line being used actually is. Is it 20? 21? 25? 30? THAC0 allowed a system to be designed around a set range of numbers; that is inherently easier than designing around an open range of numbers.
IMHO, many of the problems with 3e and 4e are caused by that open range of numbers, either directly or indirectly. Certainly, that open range of numbers makes for a steeper power curve, and hence more difficult balance issues.
Even though I am a proponent of positive AC, in RCFG I've intentionally limited the power curve to model a more THAC0-like progression. And mine is neither the first nor the only game to do the same.
- the way attribute bonus are distributed in 3E
- the way attributes can be increased in 3E
- the introduction of feats which give bonuses
- the codification of all the other stackable bonuses (sacred, luck, enhancement, etc.)
- the introduction of attributes for creatures, which will often have stats far in excess of PC norm, and can benefit from the same bonuses as PCs
To me, there's nothing wrong with an open-ended system, especially since creatures of an appropriate CR should will have AC's within a range which is not impossible for the PCs to deal with. There are problems with the open-ended system as implemented in 3E, though, especially at higher levels.
I like that 4E has stripped out alot of the additional bonus types, and codified acceptable AC's for a given level (monsters still have stats, but their AC, HPs, etc. are less tied to them and more to the level they are being designed for.) In fact, there is a hard limit for monster AC's : A 30th level Soldier creature has a max of AC 46.