GnomeWorks
Adventurer
Then you are most likely better off finding a game that supports this. Really, no edition of D&D supports this, at all. Heroquest/Hero Wars (whatever its being called nowadays) or Burning Wheel are probably a much better fit.
I'm done with D&D.
And I should really put that in my sig, so that I don't repeat myself like this... not saying it's your fault for not knowing, but this is the fifth or sixth time - at least - that I've said that. It certainly would save time.
Hussar said:Nice assumptions on your part, but you would be mistaken.
Well, given what you said, they seemed like fairly safe assumptions. You've provided counterexamples, so now our discourse can continue.
And, yeah, the party isn't all that happy when I spend half an hour with the rogue player while everyone else sits on their duff. Why should they be? They came to play.
I would question why such a thing takes half an hour.
After a while, I simply did scouting as cut scenes and did away with much of the time factor.
Yay narrativism?
There is, however a difference. When the rogue is scouting, there is danger, there is the unknown, there is discovery. When the dwarf is making a sword, there is... die rolling?
Of course, the response from an anti-crafter is that crafting is just a bunch of die rolls.
And even if it is as uninvolved as that, how long does it take to make these die rolls? If it seriously takes you half an hour to make a few die rolls, then that sounds - to me - like a personal problem.