Sacrosanct
Legend
Ahem....18/74Which is why they show up to the table with an 18/96.

Ahem....18/74Which is why they show up to the table with an 18/96.
I'm not entirely sure if I entirely agree with this assessment. Did the TTRPG field catch a cold when VtM was possibly doing better than 2e D&D? Did the TTRPG field catch a cold when PF1 was competing with 4e? The future of D&D may have seen uncertain, but the rest of the TTRPG scene seemed to get along just fine from what I have read.J. Finally, this history has to be measured in terms of what is a "flagship" product; when D&D sneezes, every other product in the TTRPG field gets a cold. It's not enough for a D&D product to be "good" or "better" than other editions, it's not sufficient that it has great design. It has to be broadly and widely popular. That is the raison d'être for D&D. People can, and do, argue endlessly about what makes D&D better or worse or good or not, but in terms of a product, D&D must always be #1. Starbucks coffee might not taste the best, but they have to careful changing it ... if you know what I mean.
I'm not entirely sure if I entirely agree with this assessment. Did the TTRPG field catch a cold when VtM was possibly doing better than 2e D&D? Did the TTRPG field catch a cold when PF1 was competing with 4e? The future of D&D may have seen uncertain, but the rest of the TTRPG scene seemed to get along just fine from what I have read.
During and shortly after the time of D&D 4e, there was an enormous proliferation of new TTRPG systems (e.g., AGE, Cypher, SotDL, Apocalypse World, Fate Core, Fria Ligan's Mutant: Year Zero, etc.) plus the OSR movement was in full swing. I've even seen a fair number of TTRPG designers say that 4e D&D was the biggest boon to the TTRPG indie scene, even more so than 5e. I'm highly skeptical that the TTRPG field was experiencing a cold just because D&D 4e fragmented the D&D market primarily between WotC's 4e D&D and Paizo's Pathfinder (aka D&D 3.75E).
I wasn't aware that I was debating this idea. However, I would prefer not to equate the health of the TTRPG field in crudely capitalistic senses of wealth and money: this is to say, I'm resistant against the idea that we should measure the health of the hobby based on the fact that the corporate lion is raking in bigger profits, even if I understand that people like to see money as a measure of success or health, even if it disproportionately is in the hands of a few.I don't agree with almost any of that in terms of market volume. The very largest indie TTRPG systems are a rounding error* to WoTC.
Correlation is not causation. This is to say that I don't think that we can attribute any ill health of the TTRPG field to TSR's woes or D&D "sneezing." If the TTRPG marketed "cratered" in the '90s, which I'm somewhat skeptical of, it probably had more to do with larger concurrent market factors, namely the meteoric rise of other hobby games. The '90s, for example, saw the birth and explosion of MtG and collectible card games into the market, which was a huge money-maker. This was where WotC big money to even buy TSR came from. Concurrently, there was a massive rise in PC gaming on a scale that absolutely dwarfs D&D and the entire TTRPG hobby scene. Conversely, during the time 3e D&D, no one would really argue that D&D sneezed - many considered it healthy and hale - but it saw the rise of the d20 System, which experienced what felt a lot like the Dot Com Bubble. There is a lot of survivor bias surrounding the TTRPG companies that rose and fell during this time. By a number of accounts, it wasn't a good time for brick and mortar stores despite the relative health and good standing of D&D. None of these market shifts require creating narratives of D&D sneezing and the TTRPG field catching a cold.For all of the talk of VtM, the overall TTRPG market cratered in the nineties, and it took 3e to bring it back ... to not much.
I wasn't aware that I was debating this idea.
However, I would prefer not to equate the health of the TTRPG field in crudely capitalistic senses of wealth and money:
None of these market shifts require creating narratives of D&D sneezing and the TTRPG field catching a cold.
I am fully aware of the origins of the quote that you repurposed. Likewise I am aware that you wrote other points in your long post. However, I am pushing back against the single paragraph from that post that I quoted, including (but not limited to) the idea behind the metaphor that the TTRPG field catches a cold when D&D sneezes. But this discussion is moving away from the content and ideas of the post and venturing dangerously close to the personal, so I will put a halt now before it gets to that point.I don't have any opinion as to your opinion on capitalism, other than to note that you are trying to make an argument out of an allusion. Said allusion having a very SPECIFIC purpose, and constituting one part of one sentence of a long prior post.
When Paris sneezes, the whole of Europe catches a cold.
-Klemens von Mettenrich
Sure, if you want to credit me with the creation of this narrative, I'll take it. But it would require a time machine.
I am fully aware of the origins of the quote that you repurposed.
Likewise I am aware that you wrote other points in your long post. However, I am pushing back against the single paragraph from that post that I quoted, including (but not limited to) the idea behind the metaphor that the TTRPG field catches a cold when D&D sneezes.
But this discussion is moving away from the content and ideas of the post and venturing dangerously close to the personal, so I will put a halt now before it gets to that point.
But that's how everyone stops debating on forums, isn't it? "I'm taking my ball and going home!"
Declaring an intent to disengage before things get too heated on the forums is not the same as storming off with the ball when things don't go their way and preventing others from playing.But that's how everyone stops debating on forums, isn't it? "I'm taking my ball and going home!"