GMforPowergamers
Legend
One of the guys who travels in the same circles of players as I do created his own hack of 4e, it redid alot of the healing (and reintroduced Save or DIE) but part of it I had him email me so I could include it here.
This is far from complete what he does, he also has injuries that follow 4e desises tracks (I have seen dislocated shoulder, spranged wrist/anke, bruised ribs, and mild concusion) and 'anti boons' were injuries can lead to perm negatives (I have seen bumb knee -1 speed, bad back -3 endurance, and flash backs).
here are the part that I think might make the warlords more palatable:
it wasn't in the email he sent, but I know he doesn't give you all your HR points back with a nights rest, I think it is 1/3 or 1/2 or 1/4 max HR points per nights rest, along with Prime stat hp back with a nights rest. I also belive that he has something (not sure if it is firstaid/herblism or a leader power) that you can be tended by someone and get double hp and one extra HR point back per night.
I only played in 1 campaign of his, although he has had afew useing these rules. So I am far from the best judge, and I think that it is far from perfect, but could something like this be a start?
This is far from complete what he does, he also has injuries that follow 4e desises tracks (I have seen dislocated shoulder, spranged wrist/anke, bruised ribs, and mild concusion) and 'anti boons' were injuries can lead to perm negatives (I have seen bumb knee -1 speed, bad back -3 endurance, and flash backs).
here are the part that I think might make the warlords more palatable:
Heroic Reserves:
Everyone has the ability to push past there limits in times of stress and emergency, however true heroes can do so somewhat regularly.
Everyone starts with so many HR points, how many is to be determained in play test.
Everyone still has a bloodied value and a healing surge value (maybe renamed)
Everyone can once per encounter spend a heroic reserve to do one of the following: take an extra action, reroll a D20, or something determained by class (every class has an HR power)
Everyone can once per day “Second wind” (Some people can multi time per day if they have the right ability) to gain +2 defenses, and heal equal to their healing surge value.
At the end of every fight, if the PCs have enough time to regroup and “tend there wounds” (aka short rest, but can’t stack mulit) every PC may spend 1 heroic reserve point to regain hp equal to there surge value. (This is abig difference from 4e only 1 surge per person so no complet refill of hp, and since it is only after a fight you can’t take multi rests)
All character can take (be it a skill, a non wapo prof or a feat is based on rest of system) a first aid that allows them to treat themselves and others, allowing them to once per day per target (so no multi first aiders) let the target spend a heroic reserve to heal there surge value.
All Characters can take (be it a skill, a non wapo prof or a feat is based on rest of system) a herbalism/nature lore that allows them to if they have supplies (a kit) or a half hour to forage in an exceptable enviorment (by dm) ability to let there allies gain +1d6/2d8/3d10(by tier) extra healing from there own reserves from “first aid” or “tend there wounds”
All the ‘leader’ classes (Warlord, Bard, and Cleric being the most important in my mind) gain an encounter power (twice at 11th and thrice at 21st) inspireing word that lets an ally within 5 act as if he used his second wind.
All ‘leader’ classes (Warlord, Bard, and Cleric being the most important in my mind) gain a way to improve the others in there parties “tend there wounds” ability. Bards add there cha mod to hp regained, clerics can let extra HR points equal to half there wis mod be spent, brokn up to characters as he sees fit, Warlords can recharge there own or an allies second wind.
Clerics have daily ‘prayers’ that heal as well. Cure light heals 1d8+wis mod hp, cure mod heals 2d10+ ½ wis score, Cure series heals 3d12+ wis score, and Cure crit heals 4d20+wis score +target con score. Heal heals the target there bloodied value+ the the casters Wisdom score
it wasn't in the email he sent, but I know he doesn't give you all your HR points back with a nights rest, I think it is 1/3 or 1/2 or 1/4 max HR points per nights rest, along with Prime stat hp back with a nights rest. I also belive that he has something (not sure if it is firstaid/herblism or a leader power) that you can be tended by someone and get double hp and one extra HR point back per night.
I only played in 1 campaign of his, although he has had afew useing these rules. So I am far from the best judge, and I think that it is far from perfect, but could something like this be a start?