• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Why Wizards are better than Sorcerers, and other stories

Inconsequenti-AL said:
But I havn't seen any mention of the mighty Druid?

Druids are flammable ;)

Now going back on-topic (Wizard vs. Sorcerer). I like the Sorcerer (and bard) because of the way they can cast spells. It is really nice that they do not need a spellbook. And even more important: The sorcerer is more flexible in my opinion (not with their choice of spells), but with the number of the same spells he can cast. If you have X spell slots and Y spells/day, a wizard would usually put X different spells in the X spell slots. When you meet a monster with fire resistance the sorcerer can use his Ice Strom Y times, the wizard usually only once. Therefore the sorcerer is more useful in combat, and more fun to play.
 

log in or register to remove this ad


pdkoning said:
When you meet a monster with fire resistance the sorcerer can use his Ice Strom Y times, the wizard usually only once. Therefore the sorcerer is more useful in combat, and more fun to play.

Except when the Wizard and Sorcerer both hit 5th level and the Wizard starts casting Fireball and Fly (or any other cool 3rd level spell) and the Sorcerer is still stuck with only 2nd level spells. Also, deny it all you will but a high Intelligence is overall more usefull than a high Charisma. A high Intelligence gives you more skill points which can overcome the penalty for a low stat. A Wizard with a high Intelligence can be a better Diplomat than a Paladin with a high Charisma just from all the extra skill points he can sink into the skill even if it is cross class.

Both have their advantages/disadvantages... it is up to the player to weigh them against each other to decide which spellcasting class they prefer.
 

MerricB said:
...This is a thread for people to post the reason why they prefer one class instead of another. Any two classes, any reason. :)

In all seriousness, I'd have to say, as a player I prefer the monk to just about any class, he's just so much fun and can take many different roles in the party: diplomat, scout, flanker, he can even tank for a short time. My first 3.X PC was a monk and that's what I play when I get the chance.
 


Necromancers are better than everyone else because of the sheer creepiness factor.

Anyone who hangs out at the back of the marching order, mumbling to himself about the potential usefulness of his allies after their deaths, just has to be the coolest.

When everyone else loots the bodies, they mean that they're taking previous possessions. When the necromancer loots the body, he really loots the body.

And, being able to talk to dead things? Oh, that's the best.

Dave
 

Sorcerors are better because if your spells don't work then you can set your ancestor (the 'flavour text' dragon) on them.


But as far as creepy spellcasters go: The Alienist?

As mad as a mad fire wizard!

And tentacled 'Cthuloid' things from the far realm kick butt! (as well as other unfathomable bodyparts)
 
Last edited:


Calico_Jack73 said:
A Wizard with a high Intelligence can be a better Diplomat than a Paladin with a high Charisma just from all the extra skill points he can sink into the skill even if it is cross class.

A maxed out skill is still a maxed out skill, so high charisma gives you a higher (dipllomacy) skill modifier. I play a bard (Cha 18), and i must say it is realy useful to have a high Cha.

But again, it is all about personal preferences.
 


Into the Woods

Remove ads

Top