Lol, this thread is silly...
Wizard
- d4 HD (low)
- One good save (Will)
- Poor BAB progression
- 2 Skill Points/level
- High Intelligence for more skill points
- 17 Class skills (10 of them Knowledge skills)
- High Int adds significantly to important Class Skills such as Knowledge (arcana) and Spellcraft.
- Familiar (bonus Alertness Feat plus another Feat Equivalent Familiar bonus)
- Scribe Scroll for free
- Spell Mastery is available as an exclusive Wizard feat (a wizard has no need of spellbook for these spells)
- 5 Simple Weapons. No shield, no armor.
- base max 4 spells/level/day
- School Specialization (extra spell per level per day for a max 5 spells/level /day), 1-2 prohibited Schools.
- Higher Level Spells sooner
- More Known Spells (theoretically unlimited)
- Spellbook is a GP-sink (I tend to think of them as magic items that may be improved regularly), costs gold & time to add new spells. May be lost.
- Other Spellbooks may be found and copied.
- BONUS feats at 5th, 10th, 15th, and 20th
- May leave Open Spell Slots that may be filled at need
- May cast Quickened spells (only wizards can cast 2 spells per round)
- May cast metamagiked spells as a standard action
- Item creation is cheaper for Wizards as spells may be cast sooner (at lower levels).
- With greater selection of spells and more schools available (Improved Counterspell), able to Counterspell more effectively.
Compare this to the Core Sorcerer:
Sorcerer
- d4 HD (low)
- One good save (Will)
- Poor BAB progression
- 2 Skill Points/level
- 6 class skills (1 Knowledge skill)
- Familiar (bonus Alertness Feat plus Feat Equivalent Familiar bonus)
- Simple Weapon Proficiency. No shield, no armor.
- Cast spells Spontaneously
- Limited Known Spells
- base max 6 spells/level/day
- Gains higher level spells later.
- Effetive counterspelling more difficult due to lack of variety of spells.
- May cast metamagic spells spontaneously as a full round action
- May not cast Quickened spells.
- Item creation more expensive, have to buy scrolls to meet all spell requirements.
Let me know what points I may have missed though folks.
As for my opinion, I'll take a Wizard over a Sorcerer any day power-wise, though it takes alot more work as a player to realize the full benefits, I don't mind.
