Hello everybody,
While playing D&D, I've encountered a couple of people who don't like playing spellcasting characters. Generally, their reasons all boil down to the same thing: they don't like it because it's too complicated. Typically they're just not rules people, and they don't like having to decide which spells to use in a particular situation, or even going through the rules and figuring out which spells they can cast.
In fact, one of these people even said they don't like D&D 3.0/3.5 because Feats are too much like Spells; one more thing they have to choose and memorize!
Personally, I don't understand this attitude at all. I love playing spellcasters, so that's *my* bias.
Which brings me to the other point of this thread... game-balance-wise, maybe spellcasting characters SHOULD be slightly more powerful than non-spellcasters, because they require more attention to play?
I enjoy playing a fighter-type now and then, for variety, but it's refreshing to be able to do something more interesting than just saying "I attack" each round. I never thought of it as a hassle to pick appropriate spells (or Feats, for that matter).
Any opinions or experiences....?
Jason
While playing D&D, I've encountered a couple of people who don't like playing spellcasting characters. Generally, their reasons all boil down to the same thing: they don't like it because it's too complicated. Typically they're just not rules people, and they don't like having to decide which spells to use in a particular situation, or even going through the rules and figuring out which spells they can cast.
In fact, one of these people even said they don't like D&D 3.0/3.5 because Feats are too much like Spells; one more thing they have to choose and memorize!
Personally, I don't understand this attitude at all. I love playing spellcasters, so that's *my* bias.


Any opinions or experiences....?
Jason