Raven Crowking
First Post
You say that I am to believe that your game has the same depth and verisimilitude as a game with prep work. Here are some more reasons that I doubt this:
Which, perhaps, you are hoping that we will do with this thread?
I would disagree. Both have inherent advantages and inherent disadvantages. Their advantages just happen to cancel out thier disadvantages, so that using both creates a superior game to using just either. IMHO, of course.
Part of confidence and trust for myself, and IME a vast majority of players (over 99% of those I have gamed with) includes confidence and trust that the world isn't changing simply to counter/facilitate thier plans.
If the context is largely irrelevant to your players, your experience with those players cannot be evidence as to the depth (context) of your games.
RC
Kamikaze Midget said:A good liar, much like a good writer, knows when to be vague and let someone else fill in the details and figure out the inconsistencies.
Which, perhaps, you are hoping that we will do with this thread?

More preparation doesn't necessarily make your world deeper and richer than mine. It has no inherent advantages. Improv doesn't have any inherent advantages, either.
I would disagree. Both have inherent advantages and inherent disadvantages. Their advantages just happen to cancel out thier disadvantages, so that using both creates a superior game to using just either. IMHO, of course.
A good DM builds confidence and trust and a living, breathing world.
Part of confidence and trust for myself, and IME a vast majority of players (over 99% of those I have gamed with) includes confidence and trust that the world isn't changing simply to counter/facilitate thier plans.
My players delight in the feeling of being able to revolutionize an entire setting based on their actions, that the world moves in response to them, interested in what they're doing, who they are. The context for them is largely relevant to them.
If the context is largely irrelevant to your players, your experience with those players cannot be evidence as to the depth (context) of your games.
RC