delericho said:
My big worry is that in a few years we'll look back and see that killing Dragon and Dungeon was the turning point that led to the demise of the game as a whole.
I don't see the loss of the magazines as the cause of the game's demise so much as I do them being the first casualties in the changing market environment. The 4e announcement will naturally cause a shift/split in the market. While some companies will go the 4e route, others won't. I foresee more companies going with their own in-house systems. I see the rise of other 3rd party systems.
I don't begrudge WotC wanting a huge online presence. That's a great idea. They should evolve with the times and take advantage of new technologies. What they should NOT do, in my opinion, is to step all over tradition and their existing fan base in the process.
While the authors of some of the articles may be the same, it has been tradition that Dragon and Dungeon were in-print magazines. There is a certain magic to receiving them in the mail, going over an entire issue at once, and having a great time. You can't duplicate that feeling with an online format. Maybe there is some anticipation, but you lose that physical connection.
If I was to do this, I'd release the magazines, then offer a PDF version that subscribers get for free (like Pathfinder). Then have a PDF-only subscription level for those on a budget. Add to that exclusive online content with the subscription, and you have a winner.
Some companies believe that recycling brand names will bring in an audience. To a degree, they are right. At the same time, you need to have the heart and soul of what made those brands great to begin with in order for them to truly succeed.
Though I will mourn the loss of Dragon and Dungeon, I do think that there is a silver lining to all of this, which is Pathfinder. Truly, Pathfinder is some of the most imaginative gaming materials out there.