So a burst weapon inflicts +1d6 damage all the time, and an additional +1d10/2d10/3d10 damage on a crit. I still don't think they're all that great compared to getting two different energy enhancements, but they're not as bad as you were thinking.Flaming Burst: A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit.
If you look carefully, the burst enhancement includes the corresponding "regular" energy. So a "shocking burst" weapon always does an extraa 1d6 electricity, but then on a crit does even more. The exception is "thundering" which doesn't do damage on every hit, but does (I believe) a little extra on a crit, plus deafens the target.Gwarok said:They are a +2 bonus and only deal extra damage on a crit, whereas there is always a +1 version that deals 1D6 on EVERY hit. This seems to me a no brainer, and perhaps a typo?
Patryn of Elvenshae said:Flaming Burst Longsword, Crit: 2d8 + 2xStr + 1d6 Fire + 1d10 Fire
UltimaGabe said:Actually, if I'm not mistaken, a flaming burst weapon doesn't deal the 1d6 on a crit, the 1d6 becomes 1d10 (or more).
In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit.