Desdichado
Hero
A few weeks ago there was a thread, which I think has disappeared into the bowels of the message board (who knows how many pages back by now!) about getting your wife to play for the first time. My wife just played for the very first time this last Saturday. Thought somebody, at least, might be interested in how it all went! 
Anyway, my wife wasn't ever exactly an "anti-gamer," but she was convinced that she'd never enjoy playing. She likes to play games, don't get me wrong, but RPGs seemed too complicated and just not her thing. She complained all week going up to this that she felt pressured into doing it (even though I hadn't really pressured her; I just made sure she followed through on her commitment to play!
) So I didn't have a lot of hope that she'd really enjoy it. She didn't really want to figure much of anything out ahead of time, so I made an extra copy of her character sheet, and told her that if she wanted to do anything, she could just tell me and I'd tell her what to roll and what to add to it. I was DMing.
Anyway, I probably did everything wrong. After a little while it became obvious that she was a bit frustrated that she didn't understand the system and wanted to know more about it. But she had a lot of fun, it appeared. When she wasn't doing anything in game, or talking to our friends, she was browsing through the PHB at spells (she was a cleric.) She especially liked her pistol (we were using the Freeport firearms rules, and she had a Privateer FP) and she thought casting spells was lots of fun. I had simplified the cleric for her, letting her not worry about preparing spells ahead of time and casting all spells spontaneously.
I probably did almost everything wrong that I could have, she did complain afterwards that she wished I had helped her during the game more to figure out how things worked. But she had a lot more fun than either of us expected, and she was already wondering about what we're going to do next week. She also showed a lot of role-playing potential: we were kinda playing a thrown-together one-offish sort of game, and the first thing she asked was "why are we all together here again? What if I don't want to do what everyone else does?"
So anyway, with any luck, I'll sit down with her this week sometime and explain the mechanics a little better. Because we're really getting on with this group -- which contains a lot of newbies, but the entire group is friends of ours from church, we're talking about abandoning the one-offish campaign we're in now for something more designed for the long-term. And it looks like, just maybe, we've made one more convert to the fold!

Anyway, my wife wasn't ever exactly an "anti-gamer," but she was convinced that she'd never enjoy playing. She likes to play games, don't get me wrong, but RPGs seemed too complicated and just not her thing. She complained all week going up to this that she felt pressured into doing it (even though I hadn't really pressured her; I just made sure she followed through on her commitment to play!

Anyway, I probably did everything wrong. After a little while it became obvious that she was a bit frustrated that she didn't understand the system and wanted to know more about it. But she had a lot of fun, it appeared. When she wasn't doing anything in game, or talking to our friends, she was browsing through the PHB at spells (she was a cleric.) She especially liked her pistol (we were using the Freeport firearms rules, and she had a Privateer FP) and she thought casting spells was lots of fun. I had simplified the cleric for her, letting her not worry about preparing spells ahead of time and casting all spells spontaneously.
I probably did almost everything wrong that I could have, she did complain afterwards that she wished I had helped her during the game more to figure out how things worked. But she had a lot more fun than either of us expected, and she was already wondering about what we're going to do next week. She also showed a lot of role-playing potential: we were kinda playing a thrown-together one-offish sort of game, and the first thing she asked was "why are we all together here again? What if I don't want to do what everyone else does?"

So anyway, with any luck, I'll sit down with her this week sometime and explain the mechanics a little better. Because we're really getting on with this group -- which contains a lot of newbies, but the entire group is friends of ours from church, we're talking about abandoning the one-offish campaign we're in now for something more designed for the long-term. And it looks like, just maybe, we've made one more convert to the fold!
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