QuaziquestGM
First Post
Hi,
I'm considering running a Western stlye game and have been obtaining rulesets for doing so.
Thus far I have found Sidewinder Recoiled, Deadlands d20, and Spellslinger by horizon. I have also seen the BroncoSarus Rex book, but have not read it.
I haven't decided on the proper mix of "Realism" and "Fantasy" to use for the campaign. My toughts vary from low magic "CoC Wildwest" to mid magic "DnD Wildwest". What ever the case, I do want a gnome playing the piano during the bar brawl.
I'm also not sure if I will be starting the game from scratch "in period" or keeping the campaige as "plan B" for the next time the PC's in a Dnd game do something stupid like forgetting to not put their Portable Hole into their Bag of Holding, or exploring unlabled Teleportation Portals, or deliberatly underpaying their Vistanti Guide on a trip through the Mists.....
What I am looking for is a comparison of the various "Western" suppliments with an eye to what part of each can safely be mixed, and advice for creating cocktails for various gamestyles.
My resources for building the campaign include the above mentioned books, as well as most D&D 3.5 books, CoC D20, d20 Modern, Unearthed Arcana, Arcana Unearthed, Oriental Adventures....and if I want to go really wierd...Hackmaster, EverQuest d20, Soverign Stone setting and Monster Manual, Codex of Erde, Metamorphasis Alpha, Sundered Reaches, and the original Gamma World. (though keeping track of ammo in the 6 gun, Sanity, taint, mana, spell slots, spell DCs, radiation damage, mutations, and poker chips seems a tad much for the bookkeeping)
Of these, the only one that I am really looking for feedback on mixing with a Western game is the Soverign Stone stuff, mostly for the Pecwae and perhaps the Magic system. I don't imagin the Mage winning the quick draw, put I do imagin his gunfighter friends trying to keep him alive long enough to get off his spell.
Anyway, thoughts? (tangets appreciated)
I'm considering running a Western stlye game and have been obtaining rulesets for doing so.
Thus far I have found Sidewinder Recoiled, Deadlands d20, and Spellslinger by horizon. I have also seen the BroncoSarus Rex book, but have not read it.
I haven't decided on the proper mix of "Realism" and "Fantasy" to use for the campaign. My toughts vary from low magic "CoC Wildwest" to mid magic "DnD Wildwest". What ever the case, I do want a gnome playing the piano during the bar brawl.
I'm also not sure if I will be starting the game from scratch "in period" or keeping the campaige as "plan B" for the next time the PC's in a Dnd game do something stupid like forgetting to not put their Portable Hole into their Bag of Holding, or exploring unlabled Teleportation Portals, or deliberatly underpaying their Vistanti Guide on a trip through the Mists.....
What I am looking for is a comparison of the various "Western" suppliments with an eye to what part of each can safely be mixed, and advice for creating cocktails for various gamestyles.
My resources for building the campaign include the above mentioned books, as well as most D&D 3.5 books, CoC D20, d20 Modern, Unearthed Arcana, Arcana Unearthed, Oriental Adventures....and if I want to go really wierd...Hackmaster, EverQuest d20, Soverign Stone setting and Monster Manual, Codex of Erde, Metamorphasis Alpha, Sundered Reaches, and the original Gamma World. (though keeping track of ammo in the 6 gun, Sanity, taint, mana, spell slots, spell DCs, radiation damage, mutations, and poker chips seems a tad much for the bookkeeping)
Of these, the only one that I am really looking for feedback on mixing with a Western game is the Soverign Stone stuff, mostly for the Pecwae and perhaps the Magic system. I don't imagin the Mage winning the quick draw, put I do imagin his gunfighter friends trying to keep him alive long enough to get off his spell.
Anyway, thoughts? (tangets appreciated)