Will Spycraft dominate d20 Modern?

To me, d20 Modern's strength is also the reason why I don't like it - its compatibility with D&D. While it's not 100% compatible, they seemingly tried to make d20 Modern character more or less comparable with D&D characters of the same level, in terms of overall competence.

Since modern characters tend to be more skill full (ie more skill points), this means they pretty much nerfed the combat abilities of everyone but strong characters. Which leads to weird things like bodybuilders and martial artists being better in combat with guns than soldiers or gunmen.

And because d20 Modern forces you to multiclass, and pretty much every multiclass has an average or bad BAB progression, this means that the more you multiclass, the worse you are in combat (though since most d20 Modern games probably don't involve 20th level characters, this effect isn't as huge as it would be in D&D)

By not having to be compatible with D&D, Spycraft's classes only have to be balanced with themselves. And so you get soldiers that are actually good at fighting.

Also, while I don't mind them for fantasy, I just can't handle HP for a modern setting. And Spycraft's combat system is much quicker and cleaner than d20 Modern. And I like how it handles guns better, where it actually makes a difference what gun is used.


That said, I found the original Spycraft to be useless for modern games besides the Mission Impossible style espionage game (which it seems to have meant to replicate), because there weren't very many core classes in the original book. Hopefully Spycraft 2.0 will fix this. But this is where d20 Modern has its edge - its classes are more flexible, if IMHO, mechanically broken, d20 wise.

Also, where d20 Modern has an edge is 3rd party support. I have been less than impressed by WOTC's offering, even as toolkits they are very weak compared to say, Gurps books. But the 3rd party support is generally good, though there isn't much of it. Still, Spycraft 2.0 is unlikely to have any (or much) - having heard from 3rd parties who have wanted to support Spycraft in the past, AEG isn't very amenable or eager to have this happen. Guess they feel it's either a waste of their time, or competing with their own products.
 

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Does it have to be a competition?

I may buy Spycraft 2.0, even though I mostly play with d20 Modern rules. The strong point of Spycraft is the focus on superspy genre, though some can argue it can be as generic as d20 Modern. I agree with earlier poster(s) that as long it focus on espionage the way Dungeons & Dragons focus on medieval fantasy genre, its fanbase will grow to support it.

As for AEG's performance of licensed products, Spycraft is its own property, so it can do with it any way they want to without someone else approving or disapproving the material (except for their customers).

While I feel bad they lost Farscape and Stargate (I blame the new owner of the franchise for such a boneheaded decision to revoke their license), their own product brands are still going strong. Who knows? They already got a better plan for 7th Sea in the work to bring it out of Davey Jones' Locker (with hopefully a better marketing plan to ride on the coattail of Pirates of the Caribbean sequel).
 

Ranger REG said:
Does it have to be a competition?

Yes it does.

Furthermore it must be bitterly contested by fanboys of the different game systems who will fight to the death in flame wars across the net.

Chuck

PS Im just kidding.

As far as you know.
 

Vigilance said:
Furthermore it must be bitterly contested by fanboys of the different game systems who will fight to the death in flame wars across the net.

All right, which one could best handle the Kirk-and-Spock Duel with the Lirpas in the Vulcan death-arena, then?

I'm puttin' my money on Spycraft. :)
 

There are some things that will be in Spycraft 2.0 that I am very hopeful about from what little I have seen of them. Namely; campaign/mission qualities, genre adaption rules and new npc rules. Anyone who's read their 1960's book can see where they were headed with the first 2 of those. As for the NPC's the fact that the whole block takes 4 lines bodes well (that and the damage save mechanic has been adopted).

I'm already sold on 2.0 as a GM/collector. Spycraft is doing enough with their tinkering/refining of the basic ruleset that I'm sure I'll find real gems to use whatever else happens. The long and short of it, my players will decide whether or not they like what the system has to offer them in terms of options as I present it to them.
 

I will buy Spycraft II and add it to my library of 1st ed stuff, but I will probably continue to use Grim Tales and d20 Modern for the majority of my games. I will steal from the Spycraft book.

I agree with others who have said Spycraft won't affect d20 Modern. I suspect that most gamers who might buy one or the other will end up with both.
 

Henry said:
All right, which one could best handle the Kirk-and-Spock Duel with the Lirpas in the Vulcan death-arena, then?

I'm puttin' my money on Spycraft. :)

Bah. Everyone knows the Lirpa stats in d20 Modern are way more realistic.

Chuck
 

Henry said:
All right, which one could best handle the Kirk-and-Spock Duel with the Lirpas in the Vulcan death-arena, then?

I'm puttin' my money on Spycraft. :)

Feh - Star Trek: TOS has Grim Tales written all over it. ;)
 

Hey, TOS is possibly the only setting in existence for which d20 Modern's nonlethal damage rules work! :)

Phasers: Stun (2d8 nonlethal, 1 charge), Maximum Stun (2d12 nonlethal, 2 charges), Kill (2d8 lethal, 3 charges), Maximum (2d12 lethal, 4 charges)
 

Clearly in order to deal with that iconic showdown you must first arrive upon Vulcan. At the very least spacecraft and transporters must be included in your core ruleset, as such d20 Future wins by default. If we are simply talking about a knock down drag out and above all cinematic fight...Spycraft wins :)
 
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