Will the 5 minute rest encourage roleplaying?

A desire to roleplay and an opportunity to roleplay are what encourage roleplay.

I've roleplayed while killing skeletons in Everquest just during a 10-day trial for the heck of it, just dropping amusing phrases while I broke bones (like ten people started doing the same, amazed at the notion of roleplaying in an MMO :P). Other people wouldn't roleplay if you paid them to.

Breaking the ice and making it personally interesting is what usually does it though.

Time between encounters is just when they show the commercials.
 

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Take into account a number of things.

One, encounters now assume a force that equals or exceedds the party in number.

Two, given all the mobility yapping, added to the above fact, encounters will span a larger area. This means several rooms in your average dungeon.

Three, a short rest is entitled as a five minute break with no "strenous activities and no interruptions."

Taking all points above, one could simply include time spent searching the room, their fallen foes or in general licking their wounds to be part of this short rest.
 
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That's up to your DMing style...

If the battle ends and you don't continue the storytelling, sure they are less likely to roleplay.

However, if you keep up the suspense they'll interact, concerned that the next encounter begins before they recover.

If after slaughtering a drow cleric and her summoned minions you thow in a simple line like...

"Silence now shrouds the complex following your slaughter of the drow, the quiet an almost unnatural comparison to the chaos of battle just moments before. A spider scurries across ceiling disappearing into the small crack in where the wall and ceiling meet. Did it just look back at you... surely not. Beyond the now blasted door, the smell of rotting wet flesh wafts up the corridor.... is their no rest for the weary...."
 


Warbringer said:
That's up to your DMing style...

If the battle ends and you don't continue the storytelling, sure they are less likely to roleplay.

However, if you keep up the suspense they'll interact, concerned that the next encounter begins before they recover.

If after slaughtering a drow cleric and her summoned minions you thow in a simple line like...

"Silence now shrouds the complex following your slaughter of the drow, the quiet an almost unnatural comparison to the chaos of battle just moments before. A spider scurries across ceiling disappearing into the small crack in where the wall and ceiling meet. Did it just look back at you... surely not. Beyond the now blasted door, the smell of rotting wet flesh wafts up the corridor.... is their no rest for the weary...."

My players roleplay constantly as do we in the games where I play instead of DMing, but I have to say that if the DM (me or another) started saying something like that, the players would look at him and go, "Dude - did you just try to molest us with boxed text?" :D
 

Voss said:
I don't see it as encouraging or discouraging role playing. It seems rather disconnected. 'We rest for 5 minutes... and we're done. Moving on'.
I don't think every group will do it like this.

I think that some groups will be a bit narritive all the time (so and so the bard tells jokes about red wizards) and most will be narritive sometimes.

Certainly it's got the potential to include more roleplaying.
 

There is nothing bad about a 5 min. breather.
The DM could sometimes come up with an NPC or a surprise element at the end of the fight to stimulate the ongoing compaign/quest/adventure.
The DM has to think how to keep the players on alert all the time with the surroundings.
The point of light is a great concept for this.
 

Graf said:
I don't think every group will do it like this.

I think that some groups will be a bit narritive all the time (so and so the bard tells jokes about red wizards) and most will be narritive sometimes.

Certainly it's got the potential to include more roleplaying.

Mmm. I see that as completely dependent on the group, and nothing at all to do with this particular mechanic. That bard, for example, (and yeah, I've met him and his bad jokes) will insert them at every opportunity, even when something else is going on. On the other extreme you've got the combat junkie that will occasionally toss out a monty python quote, or gods forbid, that bloody cave troll line, and thats his RP quotient for the session.
 

If the rules require a "refresh scene"...

...then people will ignore if they don't want to roleplay.

edit: It might be nice for people who do like to roleplay, though, as long as it tied into something else...
 


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