For sure, it’s a more realistic game in many ways - charging that machine gun nest is truly heroic! Though when highly skilled characters are up against more mundane opposition heroics can be back on the table.
I think a good route to enjoyable outcomes in GURPS is to play with a smaller group (4 PCs max), players who all know the rules fairly well, and to keep combat to a subset of what you game out rather than being 80% of the challenges the GM presents which can fly in games which run easier / faster.
GURPS can cover a lot of interesting ground beyond combat, with character nuance in social skills, scientific, engineering and more.
I think a good route to enjoyable outcomes in GURPS is to play with a smaller group (4 PCs max), players who all know the rules fairly well, and to keep combat to a subset of what you game out rather than being 80% of the challenges the GM presents which can fly in games which run easier / faster.
GURPS can cover a lot of interesting ground beyond combat, with character nuance in social skills, scientific, engineering and more.