Wulf Ratbane
Adventurer
Doug McCrae said:They're from Complete Mage. An example is Acidic Splatter. So long as the caster has an acid spell of 2nd level or higher ready to cast he can use an orb of acid as a ranged touch attack. This does 1d6 damage per level of the spell.
All of them are similar. So long as the character has a spell of a certain type/level available he can use a subpar magical ability all day long, very similar to the warlock. It means that the caster can always do something useful.
Interesting.
Within the existing D&D ruleset, I'd say those are broken. (I'd lay that design work at the feet of someone who plays a lot of MtG.)
Which is not to say I don't think they are appropriate for a completely rebalanced game. But they're definitely broken with respect to a wizard without Reserve vs. a wizard with, and especially broken with respect to existing class balance.