GreatLemur
Explorer
I'd like to point out the (admittedly obvious) truth between the extremes of opinion, here: Yes, resource management can be fun. No, it is not fun for everybody.
Personally, I'm hoping that we'll see a variety of balanced magic systems that all refer to the same pool of spells or effects. (Kind of like the way prepared, spontaneous, arcane, and divine casters all use different subsets of one big spell catalog now, obviously. I just want more magic systems with better modularity than, say, things like invocations and such have now.)
Please excuse my absurdly long post, folks.
Personally, I'm hoping that we'll see a variety of balanced magic systems that all refer to the same pool of spells or effects. (Kind of like the way prepared, spontaneous, arcane, and divine casters all use different subsets of one big spell catalog now, obviously. I just want more magic systems with better modularity than, say, things like invocations and such have now.)
I'd like some elements of those games, certainly. D&D could do a lot worse than to steal from the Hero System's character generation or Talislanta's magic system.thedungeondelver said:So in other words, you want to play CHAMPIONS. Or some bastardization of TALISLANTA.
That sums it up pretty nicely (and reminds me a lot of this great Monte Cook article). It's not a lack of mechanical power that makes Vancian magic grate so badly (oh, most definitely not!); it's just the weird idea of magical capability being divided every morning into big, pre-set lumps that leave nothing behind once they're expended.JohnSnow said:A Spellcaster shouldn't have to throw darts to be effective. Not when it's a simple matter to say:
Granted Power - Eldritch Dart: A spellcaster may throw a bolt of magic energy that does 1d4 damage on a successful hit.
There. Now you're effective, and you actually seem like a spellcaster. Not a guy with a crossbow who can pull one decent magical effect a day out of his ass.
Yeah, I've gotta say, I really like the role I've seen wands taking in computer RPGs. Instead of being charged with several uses of a powerful spell, they're basically just ranged weapons that only spellcasters can use. Obviously, you can add in some more mechanics and flavor to make them more interesting, but power-wise, and role-wise, they're basically the same thing as the D&D Wizard's crossbow. Only, you know, more wizardy.Lord Tirian said:Hell, make wands and staves a bit more iconic would help (i.e. re-useable).
Yeah, that's a point I cannot ignore, as much as I'd love a modular, point-based magic system. Just like resource management, fiddling around with points ain't for everyone. But "spend one more point to make this touch spell short-ranged" and "one point per additional die or damage" can't be too bad, can it? Right? Right?phoenixgod2000 said:Books could be filled with new magic skills, magic and psuedo-magic feats, and prestige classes. I just hope they never go to a purely modular system like Elements of magic. I have players who barely understand clearly outlined and very specific spells. God help me if they actually have to craft spells on the fly or on their own![]()
I dunno if I really need them to recharge all their power, and certainly not in the middle of a fight. What if they used the regular amount of spell points (or maybe less, for balance purposes), and were able to regain either a quarter or half of their maximum by resting for an hour? I don't mind the party having to take a break, as long as they're not fleeing back to the inn or bedding down for the night in the lich king's tomb.Baby Samurai said:Has anyone ever tried to design a "Per Encounter" approach to D&D magic?
Maybe something like using the spell point variant from UA, but characters only have a quarter of the amount of points, but can refresh them as a full round action that provokes an AoO or something?
For a while, I've been thinking about a system where all spells are castable at will, but they all require long casting times, unbroken concentration, and access to a spell book. Which would mean, of course, no more casting in the middle of combat. Instead, casters could grant themselves some kind of "toss minor energy bolts at will" kind of buff before any fight begins. And, of course, there'd be a hard, level-based limit on how many such buffs a caster could maintain at a given time.Roman said:Heck, I would be fine if all Wizard spells were castable at will (with significant rebalancing, of course), but the most powerful ones simply had very, very long casting times (e.g. one day to cast the GATE spell, one month to cast X...).
Please excuse my absurdly long post, folks.